Géry CasiezProfesseur des Universités en informatique à l'Université de LilleProfessor of Computer Science at Univ. Lille Junior member (2018 - 2023) of Institut Universitaire de France (IUF) Adjunct Professor (2018 - 2024) at the University of Waterloo, Canada Member of the Inria Loki research team Member of CRIStAL
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Enseignements Charges collectives Research Publications Encadrement de thèses Jury de thèses 1€ filter Lagmeter Libpointing |
Keywords: Human-Computer Interaction, latency in interactive systems, transfer functions for interactive systems, input devices, interaction techniques, 3D interaction, VR, BCI, human factors, pointing, Fitts' law, multi-touch interaction, gesture, haptic.
![]() | 65. Cauquis, J., Mercado, V., Casiez, G., Normand, J. M. & Lécuyer, A. (2022). "Kapow!": Studying the Design of Visual Feedback for Representing Contacts in Extended Reality. In proceedings of the 2022 ACM Symposium on Virtual Reality Software and Technology, 1–11. Association for Computing Machinery. AR: 35/131 (27%). ![]() ![]() |
![]() | 64. Richard, G., Pietrzak, T., Argelaguet, F., Lécuyer, A. & Casiez, G. (2022). Within or Between? Comparing Experimental Designs for Virtual Embodiment Studies. In proceedings of IEEE International Conference on Virtual Reality (IEEE VR), 186-195. IEEE. AR: 90/418 (22%). ![]() ![]() ![]() |
![]() | 63. Baloup, M., Pietrzak, T., Hachet, M. & Casiez, G. (2021). Non-isomorphic Interaction Techniques for Controlling Avatar Facial Expressions in VR. In proceedings of the 2021 ACM Symposium on Virtual Reality Software and Technology, 1–10. Association for Computing Machinery. AR: 44/168 (26%). ![]() ![]() ![]() |
![]() | 62. Hanada, R., Masson, D., Casiez, G., Nancel, M. & Malacria, S. (2021). Relevance and Applicability of Hardware-independent Pointing Transfer Functions. In proceedings of the 2021 ACM Symposium on User Interface Software and Technology, 524–537. Association for Computing Machinery. AR: 95/367 (26%). ![]() ![]() ![]() |
![]() | 61. Antoine, A., Malacria, S., Marquardt, N. & Casiez, G. (2021). Interaction Illustration Taxonomy: Classification of Styles and Techniques for Visually Representing Interaction Scenarios. In proceedings of CHI'21, the 38th Conference on Human Factors in Computing Systems, 1–22. ACM. AR: 749/2844 (26%). ![]() ![]() ![]() ![]() ![]() |
![]() | 60. Roy, Q., Berlioux, S., Casiez, G. & Vogel, D. (2021). Typing Efficiency and Suggestion Accuracy Influence the Benefits and Adoption of Word Suggestions. In proceedings of CHI'21, the 38th Conference on Human Factors in Computing Systems, 1–13. ACM. AR: 749/2844 (26%). ![]() ![]() ![]() |
![]() | 59. Antoine, A., Nancel, M., Ge, E., Zheng, J., Zolghadr, N. & Casiez, G. (2020). Modeling and Reducing Spatial Jitter caused by Asynchronous Input and Output Rates. In proceedings of the 2020 ACM Symposium on User Interface Software and Technology, 1–13. Association for Computing Machinery. AR: 97/450 (21%). ![]() ![]() |
![]() | 58. Masson, D., Malacria, S., Lank, E. & Casiez, G. (2020). Chameleon: Bringing Interactivity to Static Digital Documents. In proceedings of CHI'20, the 37th Conference on Human Factors in Computing Systems, 1–13. ACM. AR: 760/3126 (24%). ![]() ![]() ![]() ![]() ![]() |
![]() | 57. Foley, M., Casiez, G. & Vogel, D. (2020). Comparing Smartphone Speech Recognition and Touchscreen Typing for Composition and Transcription. In proceedings of CHI'20, the 37th Conference on Human Factors in Computing Systems, 1-11. ACM. AR: 760/3126 (24%). ![]() ![]() ![]() ![]() |
![]() | 56. Elkin, L., Beau, J. B., Casiez, G. & Vogel, D. (2020). Manipulation, Learning, and Recall with Tangible Pen-Like Input. In proceedings of CHI'20, the 37th Conference on Human Factors in Computing Systems, 1-12. ACM. AR: 760/3126 (24%). ![]() ![]() ![]() ![]() |
![]() | 55. Si-Mohammed, H., Lopes Dias, C., Duarte, M., Argelaguet, F., Jeunet, C., Casiez, G., Müller-Putz, G., Lécuyer, A. & Scherer, R. (2020). Detecting System Errors in Virtual Reality Using EEG through Error Related Potentials. In proceedings of IEEE International Conference on Virtual Reality (IEEE VR), 653-661. IEEE. AR: 104/486 (21%). ![]() ![]() ![]() ![]() |
![]() | 54. Ushirobira, R., Efimov, D., Casiez, G., Fernandez, L., Olsson, F. & Medvedev, A. (2020). Detection of signs of Parkinson's disease using dynamical features via an indirect pointing device. IFAC 2020 - 21st IFAC World Congress, 1-6. ![]() |
![]() | 53. Antoine, A., Malacria, S., Marquardt, N. & Casiez, G. (2019). Using 3D Models Staging to Facilitate the Creation of Vector-based Trace Figures. In proceedings of Interact'19, the 17th IFIP TCI3 Conference on Human-Computer Interaction, 496-516. Springer. ![]() ![]() ![]() ![]() ![]() |
![]() | 52. Baloup, M., Pietrzak, T. & Casiez, G. (2019). RayCursor: a 3D Pointing Facilitation Technique based on Raycasting. In proceedings of CHI'19, the 36th Conference on Human Factors in Computing Systems, 101:1-101:12. ACM. AR: 705/2960 (23.8%). ![]() ![]() ![]() |
![]() | 51. Nancel, M., Aranovskiy, S., Ushirobira, R., Efimov, D., Poulmane, S., Roussel, N. & Casiez, G. (2018). Next-Point Prediction for Direct Touch Using Finite-Time Derivative Estimation. In proceedings of UIST'18, the 31st ACM Symposium on User Interface Software and Technology, 793-807. ACM. AR: 80/375 (21%). ![]() ![]() ![]() |
![]() | 50. Goguey, A., Casiez, G., Cockburn, A. & Gutwin, C. (2018). Storyboard-Based Empirical Modelling of Touch Interface Performance. In proceedings of CHI'18, the 35th Conference on Human Factors in Computing Systems, 445:1-445:12. ACM. AR: 667/2590 (25%). ![]() ![]() ![]() ![]() |
![]() | 49. Antoine, A., Malacria, S. & Casiez, G. (2018). Using High Frequency Accelerometer and Mouse to Compensate for End-to-end Latency in Indirect Interaction. In proceedings of CHI'18, the 35th Conference on Human Factors in Computing Systems, 609:1-609:11. ACM. AR: 667/2590 (25%). ![]() ![]() ![]() |
![]() | 48. Goguey, A., Casiez, G., Vogel, D. & Gutwin, C. (2018). Characterizing Finger Pitch and Roll Orientation During Atomic Touch Actions. In proceedings of CHI'18, the 35th Conference on Human Factors in Computing Systems, 589:1-589:12. ACM. AR: 667/2590 (25%). ![]() ![]() |
![]() | 47. Avery, J., Malacria, S., Nancel, M., Casiez, G. & Lank, E. (2018). Introducing Transient Gestures to Improve Pan and Zoom on Touch Surfaces. In proceedings of CHI'18, the 35th Conference on Human Factors in Computing Systems, 25:1-25:8. ACM. AR: 667/2590 (25%). ![]() ![]() ![]() |
![]() | 46. Casiez, G., Pietrzak, T., Marchal, D., Poulmane, S., Falce, M. & Roussel, N. (2017). Characterizing Latency in Touch and Button-Equipped Interactive Systems. In proceedings of UIST'17, the 30th ACM Symposium on User Interface Software and Technology, 21-36. ACM. AR: 73/324 (22%). ![]() ![]() ![]() ![]() |
![]() | 45. Masson, D., Goguey, A., Malacria, S. & Casiez, G. (2017). WhichFingers: Identifying Fingers on Touch Surfaces and Keyboards using Vibration Sensors. In proceedings of UIST'17, the 30th ACM Symposium on User Interface Software and Technology, 41-48. ACM. AR: 73/324 (22%). ![]() ![]() ![]() ![]() |
![]() | 44. Aranovskiy, S., Ushirobira, R., Efimov, D. & Casiez, G. (2017). Frequency Domain Forecasting Approach for Latency Reduction in Direct Human-Computer Interaction. In proceedings of CDC'17, the 56th IEEE Conference on Decision and Control, 2623-2628. IEEE. ![]() ![]() |
![]() | 43. Antoine, A., Malacria, S. & Casiez, G. (2017). ForceEdge: Controlling Autoscroll on Both Desktop and Mobile Computers Using the Force. In proceedings of CHI'17, the 34th Conference on Human Factors in Computing Systems, 3281-3292. ACM. AR: 565/2435 (23%). ![]() ![]() ![]() ![]() |
![]() | 42. Évain, A., Argelaguet, F., Roussel, N., Casiez, G. & Lécuyer, A. (2017). Can I Think of Something Else when Using a BCI? Cognitive Demand of an SSVEP-based BCI. In proceedings of CHI'17, the 34th Conference on Human Factors in Computing Systems, 5120-5125. ACM. AR: 565/2435 (23%). ![]() ![]() |
![]() | 41. Si-Mohammed, H., Argelaguet, F., Casiez, G., Roussel, N. & Lécuyer, A. (2017). Brain-Computer Interfaces and Augmented Reality: A State of the Art. In proceedings of BCIC'17, the 7th Graz Brain-Computer Interface Conference, 1-6. ![]() ![]() |
![]() | 40. Nancel, M., Vogel, D., De Araujo, B., Jota, R. & Casiez, G. (2016). Next-Point Prediction Metrics for Perceived Spatial Errors. In proceedings of UIST'16, the 29th ACM Symposium on User Interface Software and Technology, 271-285. ACM. AR: 79/384 (20%). ![]() ![]() ![]() |
![]() | 39. Jacob, T., Bailly, G., Lecolinet, E., Casiez, G. & Teyssier, M. (2016). Desktop Orbital Camera Motions Using Rotational Head Movements. In proceedings of SUI'16, the ACM Symposium on Spatial User Interaction, 139-148. ACM. AR: 20/77 (26%). ![]() ![]() ![]() ![]() |
![]() | 38. Aranovskiy, S., Ushirobira, R., Efimov, D. & Casiez, G. (2016). Modeling Pointing Tasks in Mouse-Based Human-Computer Interactions. In proceedings of CDC'16, the 55th IEEE Conference on Decision and Control, 6595-6600. IEEE. ![]() ![]() |
![]() | 37. Ushirobira, R., Efimov, D., Casiez, G., Roussel, N. & Perruquetti, W. (2016). A forecasting algorithm for latency compensation in indirect human-computer interactions. In proceedings of ECC'16, the 15th annual European Control Conference, 1081-1086. IEEE. ![]() ![]() |
![]() | 36. Évain, A., Argelaguet, F., Strock, A., Roussel, N., Casiez, G. & Lécuyer, A. (2016). Influence of Error Rate on Frustration of BCI Users. In proceedings of AVI'16, the international conference on Advanced Visual Interfaces, 248-251. ACM. AR: 20/96 (21%). ![]() ![]() |
![]() | 35. Goguey, A., Nancel, M., Casiez, G. & Vogel, D. (2016). The Performance and Preference of Different Fingers and Chords for Pointing, Dragging, and Object Transformation. In proceedings of CHI'16, the 33th Conference on Human Factors in Computing Systems, 4250-4261. ACM. AR: 546/2316 (23.6%). ![]() ![]() ![]() |
![]() | 34. Achibet, M., Casiez, G. & Marchal, M. (2016). DesktopGlove: A Multi-finger Force Feedback Interface Separating Degrees of Freedom Between Hands. In proceedings of 3DUI'16, the 11th Symposium on 3D User Interfaces, 3-12. IEEE. AR: 32/83 (38%). ![]() ![]() ![]() ![]() |
![]() | 33. Casiez, G., Conversy, S., Falce, M., Huot, S. & Roussel, N. (2015). Looking Through the Eye of the Mouse: A Simple Method for Measuring End-to-end Latency Using an Optical Mouse. In proceedings of UIST'15, the 28th ACM Symposium on User Interface Software and Technology, 629-636. ACM. AR: 69/297 (23%). ![]() ![]() ![]() ![]() |
![]() | 32. Goguey, A., Wagner, J. & Casiez, G. (2015). Quantifying Object- and Command-oriented Interaction. In proceedings of Interact'15, the 15th IFIP TCI3 Conference on Human-Computer Interaction, 231-239. Springer. AR: 74/276 (26.8%). ![]() ![]() |
![]() | 31. Achibet, M., Casiez, G., Lécuyer, A. & Marchal, M. (2015). THING: Introducing a Tablet-based Interaction Technique for Controlling 3D Hand Models. In proceedings of CHI'15, the 33th Conference on Human Factors in Computing Systems, 317-326. ACM. AR: 495/2150 (23%). ![]() ![]() ![]() |
![]() | 30. Malacria, S., Aceituno, J., Quinn, P., Casiez, G., Cockburn, A. & Roussel, N. (2015). Push-Edge and Slide-Edge: Scrolling by Pushing Against the Viewport Edge. In proceedings of CHI'15, the 33th Conference on Human Factors in Computing Systems, 2773-2776. ACM. AR: 495/2150 (23%). ![]() ![]() ![]() ![]() |
![]() | 29. Gilliot, J., Casiez, G. & Roussel, N. (2014). Impact of Form Factors and Input Conditions on Absolute Indirect-touch Pointing Tasks. In proceedings of CHI'14, the 32th Conference on Human Factors in Computing Systems, 723-732. ACM. AR: 382/1433 (27%). ![]() ![]() |
![]() | 28. Marchal, D., Moerman, C., Casiez, G. & Roussel, N. (2013). Designing Intuitive Multi-touch 3D Navigation Techniques. In proceedings of INTERACT'13, the 14th IFIP TCI3 Conference on Human-Computer Interaction, 19-36. Springer. AR: 128/413 (31%). ![]() ![]() ![]() |
![]() | 27. Aceituno, J., Casiez, G. & Roussel, N. (2013). How Low Can You Go? Human Limits in Small Unidirectional Mouse Movements. In proceedings of CHI'13, the 31th Conference on Human Factors in Computing Systems, 1383-1386. ACM. AR: 392/1963 (20%). ![]() ![]() ![]() |
![]() | 26. Vatavu, R. D., Casiez, G. & Grisoni, L. (2013). Small, Medium, or Large? Estimating the User-perceived Scale of Stroke Gestures. In proceedings of CHI'13, the 31th Conference on Human Factors in Computing Systems, 277-280. ACM. AR: 392/1963 (20%). ![]() ![]() |
![]() | 25. Roussel, N., Casiez, G., Aceituno, J. & Vogel, D. (2012). Giving a Hand to the Eyes: Leveraging Input Accuracy for Subpixel Interaction. In proceedings of UIST'12, the 25th ACM Symposium on User Interface Software and Technology, 351-358. ACM. AR: 62/288 (21%). ![]() ![]() ![]() ![]() |
![]() | 24. Quinn, P., Cockburn, A., Casiez, G., Roussel, N. & Gutwin, C. (2012). Exposing and Understanding Scrolling Transfer Functions. In proceedings of UIST'12, the 25th ACM Symposium on User Interface Software and Technology, 341-350. ACM. ![]() ![]() |
![]() | 23. De Araùjo, B. R., Casiez, G. & Jorge, J. A. (2012). Mockup Builder: Direct 3D Modeling on and Above the Surface in a Continuous Interaction Space. In proceedings of GI'12, the 38th Graphics Interface conference, 173-180. Canadian Information Processing Society. AR: 13/34 (38%). ![]() ![]() |
![]() | 22. Casiez, G., Roussel, N. & Vogel, D. (2012). 1€ Filter: A Simple Speed-based Low-pass Filter for Noisy Input in Interactive Systems. In proceedings of CHI'12, the 30th Conference on Human Factors in Computing Systems, 2527-2530. ACM. AR: 370/1577 (23%). ![]() ![]() ![]() ![]() |
![]() | 21. Vogel, D. & Casiez, G. (2012). Hand Occlusion on a Multi-touch Tabletop. In proceedings of CHI'12, the 30th Conference on Human Factors in Computing Systems, 2307-2316. ACM. AR: 370/1577 (23%). ![]() ![]() |
![]() | 20. Giraud, F., Amberg, M., Lemaire-Semail, B. & Casiez, G. (2012). Design of a transparent tactile stimulator. In proceedings of Haptics Symposium 2012, the 20th Symposium on Haptic Interfaces for Virtual Environments and Teleoperator Systems, 485-489. IEEE. AR: 89/146 (61%). ![]() ![]() |
![]() | 19. Casiez, G. & Roussel, N. (2011). No More Bricolage! Methods and Tools to Characterize, Replicate and Compare Pointing Transfer Functions. In proceedings of UIST'11, the 24th ACM Symposium on User Interface Software and Technology, 603-614. ACM. AR: 67/265 (25%). ![]() ![]() ![]() ![]() |
![]() | 18. Vogel, D. & Casiez, G. (2011). Conté: Multimodal Input Inspired by an Artist's Crayon. In proceedings of UIST'11, the 24th ACM Symposium on User Interface Software and Technology, 357-366. ACM. AR: 67/265 (25%). ![]() ![]() ![]() |
![]() | 17. Vatavu, R. D., Vogel, D., Casiez, G. & Grisoni, L. (2011). Estimating the Perceived Difficulty of Pen Gestures. In proceedings of INTERACT'11, the 13th IFIP TCI3 Conference on Human-Computer Interaction, 89-106. Springer. AR: 111/402 (27%). ![]() ![]() |
![]() | 16. Casiez, G., Roussel, N., Vanbelleghem, R. & Giraud, F. (2011). Surfpad: Riding Towards Targets on a Squeeze Film Effect. In proceedings of CHI'11, the 29th Conference on Human Factors in Computing Systems, 2491-2500. ACM. AR: 410/1532 (27%). ![]() ![]() ![]() |
![]() | 15. Martinet, A., Casiez, G. & Grisoni, L. (2010). The Effect of DOF Separation in 3D Manipulation Tasks with Multi-touch Displays. In proceedings of VRST'10, the 17th ACM Symposium on Virtual Reality Software and Technology, 111-118. ACM. AR: 18/70 (25%). ![]() ![]() ![]() ![]() |
![]() | 14. Xu, Q. & Casiez, G. (2010). Push-and-pull Switching: Window Switching Based on Window Overlapping. In proceedings of CHI'10, the 28th Conference on Human Factors in Computing Systems, 1335-1338. ACM. AR: 302/1346 (22%). ![]() ![]() ![]() ![]() |
![]() | 13. Choumane, A., Casiez, G. & Grisoni, L. (2010). Buttonless clicking: Intuitive select and pick-release through gesture analysis. In proceedings of IEEE International Conference on Virtual Reality (IEEE VR), 67-70. IEEE. AR: 25%. ![]() ![]() |
![]() | 12. Martinet, A., Casiez, G. & Grisoni, L. (2010). The design and evaluation of 3D positioning techniques for multi-touch displays. In proceedings of 3DUI'10, the 5th Symposium on 3D User Interfaces, 115-118. IEEE. AR: 20/60 (33%). ![]() ![]() ![]() ![]() |
![]() | 11. Vogel, D., Cudmore, M., Casiez, G., Balakrishnan, R. & Keliher, L. (2009). Hand Occlusion with Tablet-sized Direct Pen Input. In proceedings of CHI'09, the 27th Conference on Human Factors in Computing Systems, 557-566. ACM. AR: 277/1130 (25%). ![]() |
![]() | 10. Sauvan, J. B., Lécuyer, A., Lotte, F. & Casiez, G. (2009). A Performance Model of Selection Techniques for P300-based Brain-computer Interfaces. In proceedings of CHI'09, the 27th Conference on Human Factors in Computing Systems, 2205-2208. ACM. AR: 277/1130 (25%). ![]() |
![]() | 9. Casiez, G. & Vogel, D. (2008). The Effect of Spring Stiffness and Control Gain with an Elastic Rate Control Pointing Device. In proceedings of CHI'08, the 26th Conference on Human Factors in Computing Systems, 1709-1718. ACM. AR: 157/714 (22%). ![]() ![]() |
![]() | 8. Biet, M., Casiez, G., Giraud, F. & Lemaire-Semail, B. (2008). Discrimination of Virtual Square Gratings by Dynamic Touch on Friction Based Tactile Displays. In proceedings of Haptics Symposium'08, the 16th Symposium on Haptic Interfaces for Virtual Environments and Teleoperator Systems, 41-48. IEEE. AR: 38/90 (42%). ![]() |
![]() | 7. Hillaire, S., Lécuyer, A., Cozot, R. & Casiez, G. (2008). Using an Eye-Tracking System to Improve Camera Motions and Depth-of-Field Blur Effects in Virtual Environments. In proceedings of IEEE International Conference on Virtual Reality (IEEE VR), 47-50. IEEE. ![]() |
![]() | 6. Casiez, G., Vogel, D., Pan, Q. & Chaillou, C. (2007). RubberEdge: Reducing Clutching by Combining Position and Rate Control with Elastic Feedback. In proceedings of UIST'07, the 20th Annual ACM Symposium on User Interface Software and Technology, 129-138. ACM. AR: 33/195 (17%). ![]() ![]() ![]() |
![]() | 5. Hillaire, S., Lécuyer, A., Cozot, R. & Casiez, G. (2007). Depth-of-field Blur Effects for First-person Navigation in Virtual Environments. In proceedings of VRST'07, the ACM Symposium on Virtual Reality Software and Technology, 203-206. ACM. ![]() |
![]() | 4. Casiez, G. & Chaillou, C. (2005). Effects of DOF separation on elastic devices for the navigation in 3D virtual environments with force feedback. First Joint Eurohaptics Conference and Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems. World Haptics Conference, 483-486. IEEE. ![]() |
![]() | 3. Casiez, G., Plénacoste, P. & Chaillou, C. (2004). Does DOF Separation on Elastic Devices Improve User 3D Steering Task Performance?. In proceedings of Asia-Pacific Conference on Computer-Human Interaction (APCHI'04), 70-80. Springer. ![]() |
![]() | 2. Casiez, G., Plénacoste, P., Chaillou, C. & Semail, B. (2003). Elastic Force Feedback with a New Multi-finger Haptic Device: The DigiHaptic. In proceedings of Eurohaptics 2003, 121-134. Springer-Verlag. |
![]() | 1. Casiez, G., Plénacoste, P., Chaillou, C. & Semail, B. (2003). The DigiHaptic, a New Three Degrees of Freedom Multi-finger Haptic Device. In proceedings of Virtual Reality International Conference 2003, 35-39. |
![]() | 10. Antoine, A., Malacria, S., Vogel, D. & Casiez, G. (2022). Etude de l'influence de la taille des sphères virtuelles de contrôle pour les rotations 3D. In proceedings of IHM'22, la 33e conférence francophone sur l'Interaction Homme-Machine, 1-10. ACM. ![]() ![]() |
![]() | 9. Baloup, M., Oudjail, V., Pietrzak, T. & Casiez, G. (2018). Techniques de Pointage pour Cibles Distantes en Réalité Virtuelle. In proceedings of IHM'18, la 30e conférence francophone sur l'Interaction Homme-Machine, 100-107. ACM. ![]() ![]() |
![]() | 8. Malacria, S., Goguey, A., Bailly, G. & Casiez, G. (2016). Étude de terrain sur l'utilisation des pavés tactiles. In proceedings of IHM'16, la 28e conférence francophone sur l'Interaction Homme-Machine, 19-24. ACM. AR: 21/33 (64%). ![]() ![]() |
![]() | 7. Potier, L., Pietrzak, T., Casiez, G. & Roussel, N. (2016). Designing Tactile Patterns with Programmable Friction. In proceedings of IHM'16, la 28e conférence francophone sur l'Interaction Homme-Machine, 1-7. ACM. AR: 21/33 (64%). ![]() ![]() |
![]() | 6. Goguey, A., Casiez, G., Pietrzak, T., Vogel, D. & Roussel, N. (2014). Adoiraccourcix : Sélection de Commandes sur Écrans Tactiles Multi-Points par Identification des Doigts. In proceedings of IHM'14, la 26e conférence francophone sur l'Interaction Homme-Machine, 28-37. ACM. AR: 18/33 (54%). ![]() ![]() ![]() ![]() |
![]() | 5. Gilliot, J., Casiez, G. & Roussel, N. (2014). Direct and Indirect Multi-touch Interaction on a Wall Display. In proceedings of IHM'14, la 26e conférence francophone sur l'Interaction Homme-Machine, 147-152. ACM. AR: 18/33 (54%). ![]() ![]() ![]() ![]() |
![]() | 4. Potier, L., Pietrzak, T., Casiez, G. & Roussel, N. (2012). Méthodologie de conception de textures pour les interfaces tactiles à frottement programmable. In proceedings of ErgoIHM 2012, 121-128. ACM. AR: 21/54 (39%). ![]() ![]() |
![]() | 3. Gilliot, J., Casiez, G. & Roussel, N. (2012). Technique multi-points indirecte relative pour l'interaction avec des écrans de grandes dimensions. In proceedings of ErgoIHM 2012, 229-232. ACM. AR: 21/54 (39%). ![]() ![]() ![]() |
![]() | 2. Casiez, G., Roussel, N., Vanbelleghem, R. & Giraud, F. (2010). Efficacité et robustesse aux distracteurs d'un retour tactile pour faciliter le pointage. In proceedings of IHM'10, la 22e conférence francophone sur l'Interaction Homme-Machine, 25-32. ACM. AR: 14/36 (39%). ![]() ![]() |
![]() | 1. Deblonde, J. P., Casiez, G. & Grisoni, L. (2010). Méthode de Détermination des Fonctions de Gains. In proceedings of IHM'10, la 22e conférence francophone sur l'Interaction Homme-Machine, 141-144. ACM. AR: 14/36 (39%). ![]() ![]() |
![]() | 20. Fernandez, L., Montagne, G. & Casiez, G. (2022). Studying the timescale of perceptual-motor (re)calibration following a change in visual display gain. In Human Movement Science. Elsevier. 82, 1-16. ![]() ![]() |
![]() | 19. Mercado, V., Argelaguet, F., Casiez, G. & Lécuyer, A. (2022). Watch out for the Robot! Designing Visual Feedback Safety Techniques When Interacting With Encountered-Type Haptic Displays. In Frontiers in Virtual Reality. Frontiers. 3, 1-18. ![]() ![]() |
![]() | 18. Khalin, A., Ushirobira, R., Efimov, D. & Casiez, G. (2022). On Computer Mouse Pointing Model Online Identification and Endpoint Prediction. In IEEE Transactions on Human-Machine Systems. IEEE. 52(5), 941-951. ![]() ![]() |
![]() | 17. Richard, G., Pietrzak, T., Argelaguet, F., Lécuyer, A. & Casiez, G. (2020). Studying the Role of Haptic Feedback on Virtual Embodiment in a Drawing Task. In Frontiers in Virtual Reality and Human Behaviours. Frontiers. 1(573167), 1-10. ![]() ![]() ![]() |
![]() | 16. Scotto, C., Vu, V. H., Casiez, G. & Fernandez, L. (2020). Sensorimotor control and linear visuomotor gains. In Experimental Brain Research. Springer. 238(9), 1997-2007. ![]() ![]() |
![]() | 15. Scotto, C., Meugnot, A., Casiez, G. & Toussaint, L. (2020). Short-Term Sensorimotor Deprivation Impacts Feedforward and Feedback Processes of Motor Control. In Frontiers in Neuroscience. Frontiers. 14:696, 1-9. ![]() ![]() |
![]() | 14. Si-Mohammed, H., Petit, J., Jeunet, C., Argelaguet, F., Spindler, F., Évain, A., Roussel, N., Casiez, G. & Lécuyer, A. (2020). Towards BCI-Based Interfaces for Augmented Reality: Feasibility, Design and Evaluation. In IEEE Transactions on Visualization and Computer Graphics. IEEE Computer Society. 26(3), 1608-1621. ![]() ![]() |
![]() | 13. Aranovskiy, S., Ushirobira, R., Efimov, D. & Casiez, G. (2019). An Adaptive FIR Filter for Trajectory Prediction and Latency Reduction in Direct Human–Computer Interactions. In Control Engineering Practice. Elsevier. 91, 1-7. ![]() ![]() |
![]() | 12. Aranovskiy, S., Ushirobira, R., Efimov, D. & Casiez, G. (2019). A Switched Dynamic Model for Pointing Tasks with a Computer Mouse. In Asian Journal Control. Wiley InterScience. 0, 1-14. ![]() ![]() |
![]() | 11. Baloup, M., Pietrzak, T. & Casiez, G. (2019). Amélioration du Raycasting par utilisation de la sélection par proximité et du filtrage. In Journal d'Interaction Personne-Système. Association Francophone d'Interaction Homme-Machine (AFIHM). 8(1), 61 - 83. ![]() |
![]() | 10. Si-Mohammed, H., Petit, J., Jeunet, C., Argelaguet, F., Spindler, F. a., Roussel, N., Casiez, G. & Lécuyer, A. (2018). Towards BCI-based Interfaces for Augmented Reality: Feasibility, Design and Evaluation. In IEEE Transactions on Visualization and Computer Graphics. IEEE Computer Society. , 1-12. ![]() |
![]() | 9. Goguey, A., Vogel, D., Chevalier, F., Pietrzak, T., Roussel, N. & Casiez, G. (2017). Leveraging Finger Identification to Integrate Multi-touch Command Selection and Parameter Manipulation. In International Journal of Human-Computer Studies. Elsevier. 99, 21-36. ![]() ![]() ![]() |
![]() | 8. Aceituno, J., Malacria, S., Quinn, P., Roussel, N., Cockburn, A. & Casiez, G. (2017). The design, use, and performance of edge-scrolling techniques. In International Journal of Human-Computer Studies. Elsevier. 97, 58-76. ![]() ![]() |
![]() | 7. Évain, A., Argelaguet, F., Casiez, G., Roussel, N. & Lécuyer, A. (2016). Design and Evaluation of Fusion Approach for Combining Brain and Gaze Inputs for Target Selection. In Frontiers in Neuroscience. Frontiers. 10, 454-467. ![]() ![]() |
![]() | 6. Évain, A., Argelaguet, F., Casiez, G., Roussel, N. & Lécuyer, A. (2016). Do the stimuli of an SSVEP-based BCI really have to be the same as the stimuli used for training it?. In Brain-Computer Interfaces. Taylor & Francis. 3(2), 103-111. ![]() ![]() |
![]() | 5. De Araùjo, B. R., Casiez, G., Jorge, J. A. & Hachet, M. (2013). Mockup Builder: 3D Modeling On and Above the Surface. In Computers & Graphics. Elsevier. 37(3), 165-178. ![]() ![]() |
![]() | 4. Martinet, A., Casiez, G. & Grisoni, L. (2012). Integrality and Separability of Multitouch Interaction Techniques in 3D Manipulation Tasks. In IEEE Transactions on Visualization and Computer Graphics. IEEE Computer Society. 18(3), 369-380. ![]() ![]() |
![]() | 3. Dréan, D., Bouilland, S., Nadalini, D., Baillet, A., Lozada, J., Wiertlewski, M., Grisoni, L., Casiez, G., Giraud, F. & Flamant, J. M. (2011). REACTIVE : développement d'un outil de rééducation pour les accidentés vasculaires cérébraux en réalité virtuelle. In IRBM. Elsevier. 32(2), 139-141. ![]() |
![]() | 2. Casiez, G., Vogel, D., Balakrishnan, R. & Cockburn, A. (2008). The Impact of Control-Display Gain on User Performance in Pointing Tasks. In Human–Computer Interaction. Taylor & Francis. 23(3), 215-250. ![]() |
![]() | 1. Hillaire, S., Lécuyer, A., Cozot, R. & Casiez, G. (2008). Depth-of-Field Blur Effects for First-Person Navigation in Virtual Environments. In IEEE Computer Graphics and Applications. IEEE Computer Society. 28(6), 47-55. ![]() |
![]() | 4. Casiez, G., Granier, X., Hachet, M., Lepetit, V., Moreau, G. & Nannipieri, O. (2018). Towards VE that are More Closely Related to the Real World. In Arnaldi, B., Guitton, P. & Moreau, G. (editors), Virtual Reality and Augmented Reality - Myths and Realities, 217-246. Wiley-ISTE. ![]() ![]() |
![]() | 3. Argelaguet Sanz, F., Arnaldi, B., Burkhardt, J. M., Casiez, G., Donikian, S., Gosselin, F., Florian, X., Le Callet, P., Lepetit, V., Marchal, M., Moreau, G., Perret, J. & Vigier, T. (2018). Complexity and Scientific Challenges. In Arnaldi, B., Guitton, P. & Moreau, G. (editors), Virtual Reality and Augmented Reality - Myths and Realities, 123-216. Wiley-ISTE. ![]() ![]() |
![]() | 2. Évain, A., Roussel, N., Casiez, G., Argelaguet, F. & Lécuyer, A. (2016). Brain-Computer Interfaces for Human–Computer Interaction. In Clerc, M., Bougrain, L. & Lotte, F. (editors), Brain-Computer Interfaces 1: Foundations and Methods, 251-270. Wiley-ISTE. ![]() |
![]() | 1. Évain, A., Roussel, N., Casiez, G., Argelaguet, F. & Lécuyer, A. (2016). Interfaces cerveau-ordinateur pour l'Interaction Homme-Machine. In Clerc, M., Bougrain, L. & Lotte, F. (editors), Les interfaces cerveau-ordinateur : fondements et méthodes, 259-276. Wiley-ISTE. |
![]() | 16. Casiez, G., Conversy, S., Falce, M., Huot, S. & Roussel, N. (2017). Arrangement to measure and use latency between an input interface and an output interface of a processing device. WO application No. WO2017067874A1, publication date: 04/27/2017. |
![]() | 15. Casiez, G., Conversy, S., Falce, M., Huot, S. & Roussel, N. (2017). Arrangement to measure and use latency between an input interface and an output interface of a processing device. EU patent No. EP3159776A1, publication date: 04/26/2017. |
14. Aranovskiy, S., Casiez, G., Efimov, D., Roussel, N. & Ushirobira, R. (2018). Dispositif à affichage prédictif. FR patent application No. FR3056317A1, filling date: 09/20/2016. | |
13. Cotin, S., Casiez, G., Lekkal, M. & Trivisonne, R. (2014). Interface de commande à distance d'un dispositif de contrôle et d'affichage d'informations dans une salle d'opération chirurgicale. FR patent application No. 14 60867, filling date: 11/10/2014. | |
![]() | 12. De La Rivière, J. B., Chartier, C., Hachet, M., Bossavit, B. & Casiez, G. (2014). System for colocating a touch screen and a virtual object, and device for manipulating virtual objects implementing such a system. US patent No. US20140204079A1, publication date: 07/24/2014. |
![]() | 11. De La Rivière, J. B., Chartier, C., Hachet, M., Bossavit, B. & Casiez, G. (2014). System for colocating a touch screen and a virtual object, and device for manipulating virtual objects implementing such a system. EU patent No. EP2721444A1, publication date: 04/23/2014. |
![]() | 10. Casiez, G. & Vogel, D. (2013). Multi-touch human interface system and device for graphical input, and method for processing image in such a system. WO application No. WO2013054155A1, publication date: 04/18/2013. |
![]() | 9. De La Rivière, J. B., Chartier, C., Hachet, M., Bossavit, B. & Casiez, G. (2013). Système de colocalisation d'un écran tactile et d'un objet virtuel et dispostif pour la manipulation d'objets virtuels mettant en oeuvre un tel système. FR patent No. FR2976681B1, publication date: 07/12/2013. |
![]() | 8. De La Rivière, J. B., Chartier, C., Hachet, M., Bossavit, B. & Casiez, G. (2012). System for colocating a touch screen and a virtual object, and device for manipulating virtual objects implementing such a system. WO application No. WO2012172044A1, publication date: 12/20/2012. |
![]() | 7. Casiez, G., Chaillou, C., Semail, B. & Plénacoste, P. (2012). Ground-Based Haptic Interface Comprising at Least Two Decoupled Rotary Finger Actuators. US patent No. US8098230B2, publication date: 01/17/2012. |
![]() | 6. Casiez, G. & Vogel, D. (2009). Isotonic/elastic touch-sensitive input device. European patent No. EP2045697, publication date: 04/08/2009. |
![]() | 5. Chaillou, C. & Casiez, G. (2009). Isotonic/elastic hybrid input device. US patent No. US20090058686A1, publication date: 03/05/2009. |
![]() | 4. Casiez, G. & Chaillou, C. (2006). Isotonic/elastic hybrid input device. WO application No. WO2006117180A1, publication date: 11/09/2006. |
![]() | 3. Chaillou, C. & Casiez, G. (2006). Hybrid isotonic/elastic input peripheral. European patent No. EP1720092, publication date: 11/08/2006. |
![]() | 2. Casiez, G., Chaillou, C., Semail, B. & Plénacoste, P. (2004). Haptic interface device of the ground-based type comprising at least two separate rotary digital actuators. European patent No. EP1437641, publication date: 07/14/2004. |
1. Casiez, G. & Chaillou, C. (2003). Dispositif et procédé de commande d'un retour de force à appliquer à au moins une manette d'une interface motorisée. FR patent application No. 03 06181, filling date: 05/22/2003. |
![]() | 21. Masson, D., Malacria, S., Lank, E. & Casiez, G. (2020). Bringing Interactivity to Research Papers and Presentations with Chameleon. In adjunct proceedings of CHI'20 (demonstrations), the 37th Conference on Human Factors in Computing Systems, 1-4. ACM. ![]() ![]() |
![]() | 20. Elkin, L., Beau, J. B., Casiez, G. & Vogel, D. (2020). A 26-Contact Tangible Pen-Like Input Device for Capacitive Displays. In adjunct proceedings of CHI'20 (demonstrations), the 37th Conference on Human Factors in Computing Systems, 1-4. ACM. ![]() ![]() |
![]() | 19. Si-Mohammed, H., Casiez, G., Argelaguet, F., Roussel, N. & Lécuyer, A. (2019). Defining Brain-Computer Interfaces: A Human-Computer Interaction Perspective. In GBCIC 2019 - 8th Graz Brain-Computer Interface Conference, 1-4. ![]() |
![]() | 18. Thierry, C., Le Gall, Y., Casiez, G., Dubois, J. C., Malacria, S., Martin, A. & Pietrzak, T. (2019). Interface for collecting answers to equivocal questions for crowdsourcing. Workshop Visualization & HCI for Crowd-Sourcing, 1-15. ![]() |
![]() | 17. Goguey, A., Casiez, G., Cockburn, A. & Gutwin, C. (2018). Storyboard-Based Empirical Modelling of Touch Interface Performance. In adjunct proceedings of CHI'18 (demonstrations), the 35th Conference on Human Factors in Computing Systems, D502:1-D502:4. ACM. ![]() ![]() |
![]() | 16. Antoine, A., Malacria, S. & Casiez, G. (2018). TurboMouse: End-to-end Latency Compensation in Indirect Interaction. In adjunct proceedings of CHI'18 (demonstrations), the 35th Conference on Human Factors in Computing Systems, D500:1-D500:4. ACM. ![]() ![]() |
15. Scotto, C., Hoan, V., Casiez, G. & Ferandez, L. (2018). Sensorimotor control and linear visuohaptic gain. Work in progress, Eurohaptics 2018, 2 pages. ![]() | |
![]() | 14. Casiez, G., Pietrzak, T., Marchal, D., Poulmane, S., Falce, M. & Roussel, N. (2017). Characterizing Latency in Touch and Button-Equipped Interactive Systems. In adjunct proceedings of UIST'17 (demonstrations), the 30th ACM Symposium on User Interface Software and Technology. ACM. [Lagmeter page] |
![]() | 13. Masson, D., Goguey, A., Malacria, S. & Casiez, G. (2017). WhichFingers: Identifying Fingers on Touch Surfaces and Keyboards using Vibration Sensors. In adjunct proceedings of UIST'17 (demonstrations), the 30th ACM Symposium on User Interface Software and Technology. ACM. [Associated homepage] |
![]() | 12. Baloup, M., Oudjail, V. & Casiez, G. (2017). libParamTuner : réglage interactif de paramètres sans re-compilation de code. In proceedings of IHM'17, la 29e conférence francophone sur l'Interaction Homme-Machine. ![]() ![]() |
![]() | 11. Antoine, A., Malacria, S. & Casiez, G. (2016). Controlling Autoscroll on Trackpads Using the Force. In proceedings of IHM'16, la 28e conférence francophone sur l'Interaction Homme-Machine, 264-270. ACM. ![]() ![]() |
![]() | 10. Casiez, G., Conversy, S., Falce, M., Huot, S. & Roussel, N. (2015). Looking Through the Eye of the Mouse: A Simple Method for Measuring End-to-end Latency Using an Optical Mouse. In adjunct proceedings of UIST'15 (demonstrations), the 28th ACM Symposium on User Interface Software and Technology. ACM. [Lagmeter page] |
![]() | 9. Goguey, A., Casiez, G., Vogel, D., Chevalier, F., Pietrzak, T. & Roussel, N. (2014). A Three-step Interaction Pattern for Improving Discoverability in Finger Identification Techniques. In adjunct proceedings of UIST'14 (demonstrations), the 27th ACM Symposium on User Interface Software and Technology, 33-34. ACM. ![]() ![]() ![]() |
![]() | 8. Goguey, A., Casiez, G., Pietrzak, T., Vogel, D. & Roussel, N. (2014). Sélection de Commandes sur Tables Interactives Multi-Points par Identification des Doigts. In proceedings of IHM'14, la 26e conférence francophone sur l'Interaction Homme-Machine, 12-13. ![]() |
![]() | 7. Miyaki, T., Truong, A., Pietrzak, T., Casiez, G. & Roussel, N. (2014). On-body Touch Interaction using Printed Epidermal Electrodes. In position paper, CHI 2014 Workshop on Assistive Augmentation, 2 pages. ![]() |
![]() | 6. De Araùjo, B. R., Casiez, G., Jorge, J. A. & Hachet, M. (2012). Modeling On and Above a Stereoscopic Multitouch Display. ACM CHI Workshop "The 3rd Dimension of CHI (3DCHI): Touching and Designing 3D User Interfaces". In proceedings of EA CHI'12, the 30th Conference on Human Factors in Computing Systems, 79-86. ACM. AR: 16/33 (48%). ![]() |
![]() | 5. Giraud, F., Amberg, M., Semail, B., Casiez, G., Olivo, P. & Roussel, N. (2012). Transparent tactile devices based on the squeeze film air bearing. Hands-on demonstration, Haptics Symposium 2012, the 20th Symposium on Haptic Interfaces for Virtual Environments and Teleoperator Systems. ![]() |
![]() | 4. Amberg, M., Giraud, F., Semail, B., Olivo, P., Casiez, G. & Roussel, N. (2011). STIMTAC: A Tactile Input Device with Programmable Friction. In adjunct proceedings of UIST'11 (demonstrations), the 24th ACM Symposium on User Interface Software and Technology, 7-8. ACM. ![]() ![]() ![]() |
![]() | 3. Cabestaing, F., Casiez, G., Losson, O. & Aubert, F. (2011). Projet Encadré Image Vision Interaction: Surface Multi-touch. Colloque CETSIS, 4 pages. ![]() |
![]() | 2. Martinet, A., Grisoni, L. & Casiez, G. (2010). Comparing most Recent 3D Manipulation Techniques for Multi-touch Displays. In proceedings of the ACM International Conference on Interactive Tabletops and Surfaces, 310-310. ACM. ![]() |
![]() | 1. Martinet, A., Casiez, G. & Grisoni, L. (2009). 3D Positioning Techniques for Multi-touch Displays. In proceedings of the 16th ACM Symposium on Virtual Reality Software and Technology, 227-228. ACM. ![]() |
3. Casiez, G. (2012). Du mouvement à l'interaction et au geste : études, techniques, outils et périphériques. Habilitation à diriger des recherches, Université Lille 1, November 2012. 171 pages. ![]() |
2. Casiez, G. (2004). Contribution à l'étude des interfaces haptiques. Le DigiHaptic : un périphérique haptique de bureau à degrés de libertés séparés. Ph.D. thesis, Université des Sciences et Technologies de Lille, October 2004. 156 pages. |
1. Casiez, G. (2001). Modélisation et simulation du comportement dynamique d'un fil en flexion. Master thesis (mémoire de DEA), École Nationale Supérieure des Arts et Industries Textiles, June 2001. 36 pages. |
1. Goguey, A., Chapuis, O., Conversy, S., Rouillard, J., Vigouroux, N., Casiez, G. & Pietrzak, T. (2014). IHM'14 : actes de la 26e conférence francophone sur l'Interaction Homme-Machine . ISBN 978-1-4503-2935-4. ACM. HAL IHM'14 |