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Papers associated with a Open Science link icon provide source code, data sets, scripts with statistical analysis or interactive demos of the research work.

International refereed conference publications

DirectGPT: A Direct Manipulation Interface to Interact with Large Language Models. CHI '24.75. Masson, D., Malacria, S., Casiez, G. & Vogel, D. (2024). DirectGPT: A Direct Manipulation Interface to Interact with Large Language Models. To appear in proceedings of CHI'24, the 41st Conference on Human Factors in Computing Systems. ACM. AR: 1060/4028 (26%). DOI link
Understanding the Challenges of OpenSCAD Users for 3D Printing. CHI '24.74. Gonzalez, J. F., Pietrzak, T., Girouard, A. & Casiez, G. (2024). Understanding the Challenges of OpenSCAD Users for 3D Printing. To appear in proceedings of CHI'24, the 41st Conference on Human Factors in Computing Systems. ACM. AR: 1060/4028 (26%). DOI link HAL link
Statslator: Interactive Translation of NHST and Estimation Statistics Reporting Styles in Scientific Documents. UIST '23.73. Masson, D., Malacria, S., Casiez, G. & Vogel, D. (2023). Statslator: Interactive Translation of NHST and Estimation Statistics Reporting Styles in Scientific Documents. In proceedings of the 2023 ACM Symposium on User Interface Software and Technology, 1-14. Association for Computing Machinery. AR: 105/471 (22%). DOI link HAL link Open Science link
MultiVibes: What if your VR Controller had 10 Times more Vibrotactile Actuators? ISMAR '23.72. Richard, G., Pietrzak, T., Argelaguet, F., Lécuyer, A. & Casiez, G. (2023). MultiVibes: What if your VR Controller had 10 Times more Vibrotactile Actuators? In proceedings of the 22nd IEEE International Symposium on Mixed and Augmented Reality, 1-10. IEEE. AR: 128/396 (32%). DOI link HAL link Open Science link YouTube video link
Introducing Bidirectional Programming in Constructive Solid Geometry-Based CAD. SUI '23.71. Gonzalez, J. F., Kieken, D., Pietrzak, T., Girouard, A. & Casiez, G. (2023). Introducing Bidirectional Programming in Constructive Solid Geometry-Based CAD. In proceedings of the 11th ACM Symposium on Spatial User Interaction, 1-12. Association for Computing Machinery. AR: 33/94 (35%). DOI link HAL link Open Science link YouTube video link
Exploring Visual Signifier Characteristics to Improve the Perception of Affordances of In-Place Touch Inputs. MobileHCI '23.70. Mackamul, E., Casiez, G. & Malacria, S. (2023). Exploring Visual Signifier Characteristics to Improve the Perception of Affordances of In-Place Touch Inputs. In proceedings of MobileHCI'23, the 25th International Conference on Mobile Human-Computer Interaction, 1-32. ACM. AR: 42/110 (38%). DOI link HAL link [Presentation] Award Honorable mention award (top 4%)
ChartDetective: Easy and Accurate Interactive Data Extraction from Complex Vector Charts. CHI '23.69. Masson, D., Malacria, S., Vogel, D., Lank, E. & Casiez, G. (2023). ChartDetective: Easy and Accurate Interactive Data Extraction from Complex Vector Charts. In proceedings of CHI'23, the 40th Conference on Human Factors in Computing Systems, 1-17. ACM. AR: 880/3182 (28%). DOI link HAL link Open Science link Quicktime video link YouTube video link [Presentation] Award Best paper award (top 1%) Used for systematic literature reviews such as [Suponin et al.]
Charagraph: Interactive Generation of Charts for Realtime Annotation of Data-Rich Paragraphs. CHI '23.68. Masson, D., Malacria, S., Casiez, G. & Vogel, D. (2023). Charagraph: Interactive Generation of Charts for Realtime Annotation of Data-Rich Paragraphs. In proceedings of CHI'23, the 40th Conference on Human Factors in Computing Systems, 1-18. ACM. AR: 880/3182 (28%). DOI link HAL link Open Science link Quicktime video link YouTube video link [Presentation]
User Preference and Performance using Tagging and Browsing for Image Labeling. CHI '23.67. Fruchard, B., Malacria, S., Casiez, G. & Huot, S. (2023). User Preference and Performance using Tagging and Browsing for Image Labeling. In proceedings of CHI'23, the 40th Conference on Human Factors in Computing Systems, 1-13. ACM. AR: 880/3182 (28%). DOI link HAL link Open Science link [Presentation]
Exploring the Effects of Intended Use on Targeting in Virtual Reality. GI '23.66. Chen, Y., Casiez, G., Malacria, S. & Lank, E. (2023). Exploring the Effects of Intended Use on Targeting in Virtual Reality. In proceedings of GI'23, the 49th Graphics Interface conference, 1-11. Canadian Information Processing Society. AR: 14/31 (45%). HAL link [Open review]
Kapow!: Studying the Design of Visual Feedback for Representing Contacts in Extended Reality. VRST '22.65. Cauquis, J., Mercado, V., Casiez, G., Normand, J. M. & Lécuyer, A. (2022). "Kapow!": Studying the Design of Visual Feedback for Representing Contacts in Extended Reality. In proceedings of the 2022 ACM Symposium on Virtual Reality Software and Technology, 1-11. Association for Computing Machinery. AR: 35/131 (27%). DOI link HAL link
Within or Between? Comparing Experimental Designs for Virtual Embodiment Studies. VR '22.64. Richard, G., Pietrzak, T., Argelaguet, F., Lécuyer, A. & Casiez, G. (2022). Within or Between? Comparing Experimental Designs for Virtual Embodiment Studies. In proceedings of IEEE International Conference on Virtual Reality (IEEE VR), 186-195. IEEE. AR: 90/418 (22%). DOI link HAL link YouTube video link [Presentation]
Non-isomorphic Interaction Techniques for Controlling Avatar Facial Expressions in VR. VRST '21.63. Baloup, M., Pietrzak, T., Hachet, M. & Casiez, G. (2021). Non-isomorphic Interaction Techniques for Controlling Avatar Facial Expressions in VR. In proceedings of the 2021 ACM Symposium on Virtual Reality Software and Technology, 1-10. Association for Computing Machinery. AR: 44/168 (26%). DOI link HAL link Open Science link YouTube video link [Presentation]
Relevance and Applicability of Hardware-independent Pointing Transfer Functions. UIST '21.62. Hanada, R., Masson, D., Casiez, G., Nancel, M. & Malacria, S. (2021). Relevance and Applicability of Hardware-independent Pointing Transfer Functions. In proceedings of the 2021 ACM Symposium on User Interface Software and Technology, 524-537. Association for Computing Machinery. AR: 95/367 (26%). DOI link HAL link Open Science link [Presentation]
Interaction Illustration Taxonomy: Classification of Styles and Techniques for Visually Representing Interaction Scenarios. CHI '21.61. Antoine, A., Malacria, S., Marquardt, N. & Casiez, G. (2021). Interaction Illustration Taxonomy: Classification of Styles and Techniques for Visually Representing Interaction Scenarios. In proceedings of CHI'21, the 38th Conference on Human Factors in Computing Systems, 1-22. ACM. AR: 749/2844 (26%). DOI link HAL link Open Science link YouTube video link [Presentation] Award Honorable mention award (top 5%)
Typing Efficiency and Suggestion Accuracy Influence the Benefits and Adoption of Word Suggestions. CHI '21.60. Roy, Q., Berlioux, S., Casiez, G. & Vogel, D. (2021). Typing Efficiency and Suggestion Accuracy Influence the Benefits and Adoption of Word Suggestions. In proceedings of CHI'21, the 38th Conference on Human Factors in Computing Systems, 1-13. ACM. AR: 749/2844 (26%). DOI link HAL link Open Science link [Presentation] Award Honorable mention award (top 5%)
Modeling and Reducing Spatial Jitter caused by Asynchronous Input and Output Rates. UIST '20.59. Antoine, A., Nancel, M., Ge, E., Zheng, J., Zolghadr, N. & Casiez, G. (2020). Modeling and Reducing Spatial Jitter caused by Asynchronous Input and Output Rates. In proceedings of the 2020 ACM Symposium on User Interface Software and Technology, 1-13. Association for Computing Machinery. AR: 97/450 (21%). DOI link HAL link Open Science link [Presentation][Chromium blog (08/23)][Inria newsletter (01/24)]
Chameleon: Bringing Interactivity to Static Digital Documents. CHI '20.58. Masson, D., Malacria, S., Lank, E. & Casiez, G. (2020). Chameleon: Bringing Interactivity to Static Digital Documents. In proceedings of CHI'20, the 37th Conference on Human Factors in Computing Systems, 1-13. ACM. AR: 760/3126 (24%). DOI link HAL link Open Science link Quicktime video link YouTube video link [Presentation]
Comparing Smartphone Speech Recognition and Touchscreen Typing for Composition and Transcription. CHI '20.57. Foley, M., Casiez, G. & Vogel, D. (2020). Comparing Smartphone Speech Recognition and Touchscreen Typing for Composition and Transcription. In proceedings of CHI'20, the 37th Conference on Human Factors in Computing Systems, 1-11. ACM. AR: 760/3126 (24%). DOI link HAL link Open Science link Quicktime video link YouTube video link [Presentation]
Manipulation, Learning, and Recall with Tangible Pen-Like Input. CHI '20.56. Elkin, L., Beau, J. B., Casiez, G. & Vogel, D. (2020). Manipulation, Learning, and Recall with Tangible Pen-Like Input. In proceedings of CHI'20, the 37th Conference on Human Factors in Computing Systems, 1-12. ACM. AR: 760/3126 (24%). DOI link HAL link Open Science link Quicktime video link YouTube video link [Presentation]
Detecting System Errors in Virtual Reality Using EEG through Error Related Potentials. VR '20.55. Si-Mohammed, H., Lopes Dias, C., Duarte, M., Argelaguet, F., Jeunet, C., Casiez, G., Müller-Putz, G., Lécuyer, A. & Scherer, R. (2020). Detecting System Errors in Virtual Reality Using EEG through Error Related Potentials. In proceedings of IEEE International Conference on Virtual Reality (IEEE VR), 653-661. IEEE. AR: 104/486 (21%). DOI link HAL link Quicktime video link YouTube video link [Presentation] Award Best paper award
Detection of signs of Parkinson's disease using dynamical features via an indirect pointing device. IFAC '20.54. Ushirobira, R., Efimov, D., Casiez, G., Fernandez, L., Olsson, F. & Medvedev, A. (2020). Detection of signs of Parkinson's disease using dynamical features via an indirect pointing device. IFAC 2020 - 21st IFAC World Congress, 1-6. HAL link
Using 3D Models Staging to Facilitate the Creation of Vector-based Trace Figures. Interact '19.53. Antoine, A., Malacria, S., Marquardt, N. & Casiez, G. (2019). Using 3D Models Staging to Facilitate the Creation of Vector-based Trace Figures. In proceedings of Interact'19, the 17th IFIP TCI3 Conference on Human-Computer Interaction, 496-516. Springer. DOI link HAL link Open Science link Quicktime video link YouTube video link
RayCursor: a 3D Pointing Facilitation Technique based on Raycasting. CHI '19.52. Baloup, M., Pietrzak, T. & Casiez, G. (2019). RayCursor: a 3D Pointing Facilitation Technique based on Raycasting. In proceedings of CHI'19, the 36th Conference on Human Factors in Computing Systems, 101:1-101:12. ACM. AR: 705/2960 (23.8%). DOI link HAL link Open Science link YouTube video link
Next-Point Prediction for Direct Touch Using Finite-Time Derivative Estimation. UIST '18.51. Nancel, M., Aranovskiy, S., Ushirobira, R., Efimov, D., Poulmane, S., Roussel, N. & Casiez, G. (2018). Next-Point Prediction for Direct Touch Using Finite-Time Derivative Estimation. In proceedings of UIST'18, the 31st ACM Symposium on User Interface Software and Technology, 793-807. ACM. AR: 80/375 (21%). DOI link HAL link Open Science link YouTube video link
Storyboard-Based Empirical Modelling of Touch Interface Performance. CHI '18.50. Goguey, A., Casiez, G., Cockburn, A. & Gutwin, C. (2018). Storyboard-Based Empirical Modelling of Touch Interface Performance. In proceedings of CHI'18, the 35th Conference on Human Factors in Computing Systems, 445:1-445:12. ACM. AR: 667/2590 (25%). DOI link HAL link Open Science link YouTube video link Award Honorable mention award (top 5%)
Using High Frequency Accelerometer and Mouse to Compensate for End-to-end Latency in Indirect Interaction. CHI '18.49. Antoine, A., Malacria, S. & Casiez, G. (2018). Using High Frequency Accelerometer and Mouse to Compensate for End-to-end Latency in Indirect Interaction. In proceedings of CHI'18, the 35th Conference on Human Factors in Computing Systems, 609:1-609:11. ACM. AR: 667/2590 (25%). DOI link HAL link Open Science link YouTube video link
Characterizing Finger Pitch and Roll Orientation During Atomic Touch Actions. CHI '18.48. Goguey, A., Casiez, G., Vogel, D. & Gutwin, C. (2018). Characterizing Finger Pitch and Roll Orientation During Atomic Touch Actions. In proceedings of CHI'18, the 35th Conference on Human Factors in Computing Systems, 589:1-589:12. ACM. AR: 667/2590 (25%). DOI link HAL link Open Science link
Introducing Transient Gestures to Improve Pan and Zoom on Touch Surfaces. CHI '18.47. Avery, J., Malacria, S., Nancel, M., Casiez, G. & Lank, E. (2018). Introducing Transient Gestures to Improve Pan and Zoom on Touch Surfaces. In proceedings of CHI'18, the 35th Conference on Human Factors in Computing Systems, 25:1-25:8. ACM. AR: 667/2590 (25%). DOI link HAL link YouTube video link
Characterizing Latency in Touch and Button-Equipped Interactive Systems. UIST '17.46. Casiez, G., Pietrzak, T., Marchal, D., Poulmane, S., Falce, M. & Roussel, N. (2017). Characterizing Latency in Touch and Button-Equipped Interactive Systems. In proceedings of UIST'17, the 30th ACM Symposium on User Interface Software and Technology, 21-36. ACM. AR: 73/324 (22%). DOI link HAL link Open Science link Quicktime video link YouTube video link [Presentation] NVidia later created a similar tool
WhichFingers: Identifying Fingers on Touch Surfaces and Keyboards using Vibration Sensors. UIST '17.45. Masson, D., Goguey, A., Malacria, S. & Casiez, G. (2017). WhichFingers: Identifying Fingers on Touch Surfaces and Keyboards using Vibration Sensors. In proceedings of UIST'17, the 30th ACM Symposium on User Interface Software and Technology, 41-48. ACM. AR: 73/324 (22%). DOI link HAL link Open Science link Quicktime video link YouTube video link [Presentation]
Frequency Domain Forecasting Approach for Latency Reduction in Direct Human-Computer Interaction. CDC '17.44. Aranovskiy, S., Ushirobira, R., Efimov, D. & Casiez, G. (2017). Frequency Domain Forecasting Approach for Latency Reduction in Direct Human-Computer Interaction. In proceedings of CDC'17, the 56th IEEE Conference on Decision and Control, 2623-2628. IEEE. DOI link HAL link
ForceEdge: Controlling Autoscroll on Both Desktop and Mobile Computers Using the Force. CHI '17.43. Antoine, A., Malacria, S. & Casiez, G. (2017). ForceEdge: Controlling Autoscroll on Both Desktop and Mobile Computers Using the Force. In proceedings of CHI'17, the 34th Conference on Human Factors in Computing Systems, 3281-3292. ACM. AR: 565/2435 (23%). DOI link HAL link Open Science link Quicktime video link YouTube video link [Presentation]
Can I Think of Something Else when Using a BCI? Cognitive Demand of an SSVEP-based BCI. CHI '17.42. Évain, A., Argelaguet, F., Roussel, N., Casiez, G. & Lécuyer, A. (2017). Can I Think of Something Else when Using a BCI? Cognitive Demand of an SSVEP-based BCI. In proceedings of CHI'17, the 34th Conference on Human Factors in Computing Systems, 5120-5125. ACM. AR: 565/2435 (23%). DOI link HAL link
Brain-Computer Interfaces and Augmented Reality: A State of the Art. BCIC '17.41. Si-Mohammed, H., Argelaguet, F., Casiez, G., Roussel, N. & Lécuyer, A. (2017). Brain-Computer Interfaces and Augmented Reality: A State of the Art. In proceedings of BCIC'17, the 7th Graz Brain-Computer Interface Conference, 1-6. DOI link HAL link
Next-Point Prediction Metrics for Perceived Spatial Errors. UIST '16.40. Nancel, M., Vogel, D., De Araujo, B., Jota, R. & Casiez, G. (2016). Next-Point Prediction Metrics for Perceived Spatial Errors. In proceedings of UIST'16, the 29th ACM Symposium on User Interface Software and Technology, 271-285. ACM. AR: 79/384 (20%). DOI link HAL link Open Science link YouTube video link [Presentation]
Desktop Orbital Camera Motions Using Rotational Head Movements. SUI '16.39. Jacob, T., Bailly, G., Lecolinet, E., Casiez, G. & Teyssier, M. (2016). Desktop Orbital Camera Motions Using Rotational Head Movements. In proceedings of SUI'16, the ACM Symposium on Spatial User Interaction, 139-148. ACM. AR: 20/77 (26%). DOI link HAL link Quicktime video link YouTube video link [Presentation]
Modeling Pointing Tasks in Mouse-Based Human-Computer Interactions. CDC '16.38. Aranovskiy, S., Ushirobira, R., Efimov, D. & Casiez, G. (2016). Modeling Pointing Tasks in Mouse-Based Human-Computer Interactions. In proceedings of CDC'16, the 55th IEEE Conference on Decision and Control, 6595-6600. IEEE. DOI link HAL link
A forecasting algorithm for latency compensation in indirect human-computer interactions. ECC '16.37. Ushirobira, R., Efimov, D., Casiez, G., Roussel, N. & Perruquetti, W. (2016). A forecasting algorithm for latency compensation in indirect human-computer interactions. In proceedings of ECC'16, the 15th annual European Control Conference, 1081-1086. IEEE. DOI link HAL link
Influence of Error Rate on Frustration of BCI Users. AVI '16.36. Évain, A., Argelaguet, F., Strock, A., Roussel, N., Casiez, G. & Lécuyer, A. (2016). Influence of Error Rate on Frustration of BCI Users. In proceedings of AVI'16, the international conference on Advanced Visual Interfaces, 248-251. ACM. AR: 20/96 (21%). DOI link HAL link
The Performance and Preference of Different Fingers and Chords for Pointing, Dragging, and Object Transformation. CHI '16.35. Goguey, A., Nancel, M., Casiez, G. & Vogel, D. (2016). The Performance and Preference of Different Fingers and Chords for Pointing, Dragging, and Object Transformation. In proceedings of CHI'16, the 33th Conference on Human Factors in Computing Systems, 4250-4261. ACM. AR: 546/2316 (23.6%). DOI link HAL link YouTube video link [Presentation]
DesktopGlove: A Multi-finger Force Feedback Interface Separating Degrees of Freedom Between Hands. 3DUI '16.34. Achibet, M., Casiez, G. & Marchal, M. (2016). DesktopGlove: A Multi-finger Force Feedback Interface Separating Degrees of Freedom Between Hands. In proceedings of 3DUI'16, the 11th Symposium on 3D User Interfaces, 3-12. IEEE. AR: 32/83 (38%). DOI link HAL link Quicktime video link YouTube video link
Looking Through the Eye of the Mouse: A Simple Method for Measuring End-to-end Latency Using an Optical Mouse. UIST '15.33. Casiez, G., Conversy, S., Falce, M., Huot, S. & Roussel, N. (2015). Looking Through the Eye of the Mouse: A Simple Method for Measuring End-to-end Latency Using an Optical Mouse. In proceedings of UIST'15, the 28th ACM Symposium on User Interface Software and Technology, 629-636. ACM. AR: 69/297 (23%). DOI link HAL link Open Science link Quicktime video link YouTube video link [Video preview] [Presentation]
Quantifying Object- and Command-oriented Interaction. Interact '15.32. Goguey, A., Wagner, J. & Casiez, G. (2015). Quantifying Object- and Command-oriented Interaction. In proceedings of Interact'15, the 15th IFIP TCI3 Conference on Human-Computer Interaction, 231-239. Springer. AR: 74/276 (26.8%). DOI link HAL link [presentation]
THING: Introducing a Tablet-based Interaction Technique for Controlling 3D Hand Models. CHI '15.31. Achibet, M., Casiez, G., Lécuyer, A. & Marchal, M. (2015). THING: Introducing a Tablet-based Interaction Technique for Controlling 3D Hand Models. In proceedings of CHI'15, the 33th Conference on Human Factors in Computing Systems, 317-326. ACM. AR: 495/2150 (23%). DOI link HAL link YouTube video link [Presentation]
Push-Edge and Slide-Edge: Scrolling by Pushing Against the Viewport Edge. CHI '15.30. Malacria, S., Aceituno, J., Quinn, P., Casiez, G., Cockburn, A. & Roussel, N. (2015). Push-Edge and Slide-Edge: Scrolling by Pushing Against the Viewport Edge. In proceedings of CHI'15, the 33th Conference on Human Factors in Computing Systems, 2773-2776. ACM. AR: 495/2150 (23%). DOI link HAL link Quicktime video link YouTube video link
Impact of Form Factors and Input Conditions on Absolute Indirect-touch Pointing Tasks. CHI '14.29. Gilliot, J., Casiez, G. & Roussel, N. (2014). Impact of Form Factors and Input Conditions on Absolute Indirect-touch Pointing Tasks. In proceedings of CHI'14, the 32th Conference on Human Factors in Computing Systems, 723-732. ACM. AR: 382/1433 (27%). DOI link HAL link [presentation]
Designing Intuitive Multi-touch 3D Navigation Techniques. Interact '13.28. Marchal, D., Moerman, C., Casiez, G. & Roussel, N. (2013). Designing Intuitive Multi-touch 3D Navigation Techniques. In proceedings of INTERACT'13, the 14th IFIP TCI3 Conference on Human-Computer Interaction, 19-36. Springer. AR: 128/413 (31%). DOI link HAL link YouTube video link
How Low Can You Go? Human Limits in Small Unidirectional Mouse Movements. CHI '13.27. Aceituno, J., Casiez, G. & Roussel, N. (2013). How Low Can You Go? Human Limits in Small Unidirectional Mouse Movements. In proceedings of CHI'13, the 31th Conference on Human Factors in Computing Systems, 1383-1386. ACM. AR: 392/1963 (20%). DOI link HAL link YouTube video link
Small, Medium, or Large? Estimating the User-perceived Scale of Stroke Gestures. CHI '13.26. Vatavu, R. D., Casiez, G. & Grisoni, L. (2013). Small, Medium, or Large? Estimating the User-perceived Scale of Stroke Gestures. In proceedings of CHI'13, the 31th Conference on Human Factors in Computing Systems, 277-280. ACM. AR: 392/1963 (20%). DOI link HAL link
Giving a Hand to the Eyes: Leveraging Input Accuracy for Subpixel Interaction. UIST '12.25. Roussel, N., Casiez, G., Aceituno, J. & Vogel, D. (2012). Giving a Hand to the Eyes: Leveraging Input Accuracy for Subpixel Interaction. In proceedings of UIST'12, the 25th ACM Symposium on User Interface Software and Technology, 351-358. ACM. AR: 62/288 (21%). DOI link HAL link Quicktime video link YouTube video link
Exposing and Understanding Scrolling Transfer Functions. UIST '12.24. Quinn, P., Cockburn, A., Casiez, G., Roussel, N. & Gutwin, C. (2012). Exposing and Understanding Scrolling Transfer Functions. In proceedings of UIST'12, the 25th ACM Symposium on User Interface Software and Technology, 341-350. ACM. DOI link HAL link
Mockup Builder: Direct 3D Modeling on and Above the Surface in a Continuous Interaction Space. GI '12.23. De Araùjo, B. R., Casiez, G. & Jorge, J. A. (2012). Mockup Builder: Direct 3D Modeling on and Above the Surface in a Continuous Interaction Space. In proceedings of GI'12, the 38th Graphics Interface conference, 173-180. Canadian Information Processing Society. AR: 13/34 (38%). HAL link YouTube video link
1€ Filter: A Simple Speed-based Low-pass Filter for Noisy Input in Interactive Systems. CHI '12.22. Casiez, G., Roussel, N. & Vogel, D. (2012). 1€ Filter: A Simple Speed-based Low-pass Filter for Noisy Input in Interactive Systems. In proceedings of CHI'12, the 30th Conference on Human Factors in Computing Systems, 2527-2530. ACM. AR: 370/1577 (23%). DOI link HAL link Open Science link Quicktime video link YouTube video link [CHI Madness video][presentation][Inria 03/04/2017]
Hand Occlusion on a Multi-touch Tabletop. CHI '12.21. Vogel, D. & Casiez, G. (2012). Hand Occlusion on a Multi-touch Tabletop. In proceedings of CHI'12, the 30th Conference on Human Factors in Computing Systems, 2307-2316. ACM. AR: 370/1577 (23%). DOI link HAL link
Design of a transparent tactile stimulator. HS '12.20. Giraud, F., Amberg, M., Lemaire-Semail, B. & Casiez, G. (2012). Design of a transparent tactile stimulator. In proceedings of Haptics Symposium 2012, the 20th Symposium on Haptic Interfaces for Virtual Environments and Teleoperator Systems, 485-489. IEEE. AR: 89/146 (61%). DOI link HAL link
No More Bricolage! Methods and Tools to Characterize, Replicate and Compare Pointing Transfer Functions. UIST '11.19. Casiez, G. & Roussel, N. (2011). No More Bricolage! Methods and Tools to Characterize, Replicate and Compare Pointing Transfer Functions. In proceedings of UIST'11, the 24th ACM Symposium on User Interface Software and Technology, 603-614. ACM. AR: 67/265 (25%). DOI link HAL link Open Science link Quicktime video link YouTube video link
Conté: Multimodal Input Inspired by an Artist's Crayon. UIST '11.18. Vogel, D. & Casiez, G. (2011). Conté: Multimodal Input Inspired by an Artist's Crayon. In proceedings of UIST'11, the 24th ACM Symposium on User Interface Software and Technology, 357-366. ACM. AR: 67/265 (25%). DOI link HAL link YouTube video link New Life for the Digital Pen? [presentation]
Estimating the Perceived Difficulty of Pen Gestures. Interact '11.17. Vatavu, R. D., Vogel, D., Casiez, G. & Grisoni, L. (2011). Estimating the Perceived Difficulty of Pen Gestures. In proceedings of INTERACT'11, the 13th IFIP TCI3 Conference on Human-Computer Interaction, 89-106. Springer. AR: 111/402 (27%). DOI link HAL link
Surfpad: Riding Towards Targets on a Squeeze Film Effect. CHI '11.16. Casiez, G., Roussel, N., Vanbelleghem, R. & Giraud, F. (2011). Surfpad: Riding Towards Targets on a Squeeze Film Effect. In proceedings of CHI'11, the 29th Conference on Human Factors in Computing Systems, 2491-2500. ACM. AR: 410/1532 (27%). DOI link HAL link [presentation] Award Honorable mention award (top 5%)
The Effect of DOF Separation in 3D Manipulation Tasks with Multi-touch Displays. VRST '10.15. Martinet, A., Casiez, G. & Grisoni, L. (2010). The Effect of DOF Separation in 3D Manipulation Tasks with Multi-touch Displays. In proceedings of VRST'10, the 17th ACM Symposium on Virtual Reality Software and Technology, 111-118. ACM. AR: 18/70 (25%). DOI link HAL link Quicktime video link YouTube video link Award Most cited VRST paper over 2010-2015
Push-and-pull Switching: Window Switching Based on Window Overlapping. CHI '10.14. Xu, Q. & Casiez, G. (2010). Push-and-pull Switching: Window Switching Based on Window Overlapping. In proceedings of CHI'10, the 28th Conference on Human Factors in Computing Systems, 1335-1338. ACM. AR: 302/1346 (22%). DOI link HAL link Open Science link Quicktime video link YouTube video link
Buttonless clicking: Intuitive select and pick-release through gesture analysis. VR '10.13. Choumane, A., Casiez, G. & Grisoni, L. (2010). Buttonless clicking: Intuitive select and pick-release through gesture analysis. In proceedings of IEEE International Conference on Virtual Reality (IEEE VR), 67-70. IEEE. AR: 25%. DOI link HAL link Award Ranked among the top 10 papers of the conference
The design and evaluation of 3D positioning techniques for multi-touch displays. 3DUI '10.12. Martinet, A., Casiez, G. & Grisoni, L. (2010). The design and evaluation of 3D positioning techniques for multi-touch displays. In proceedings of 3DUI'10, the 5th Symposium on 3D User Interfaces, 115-118. IEEE. AR: 20/60 (33%). DOI link HAL link Quicktime video link YouTube video link Also published as a 20 pages INRIA research report (n°7015) [HAL]. 3DUI 2010 Front cover image Award Most cited 3DUI paper over 2010-2015
Hand Occlusion with Tablet-sized Direct Pen Input. CHI '09.11. Vogel, D., Cudmore, M., Casiez, G., Balakrishnan, R. & Keliher, L. (2009). Hand Occlusion with Tablet-sized Direct Pen Input. In proceedings of CHI'09, the 27th Conference on Human Factors in Computing Systems, 557-566. ACM. AR: 277/1130 (25%). DOI link
A Performance Model of Selection Techniques for P300-based Brain-computer Interfaces. CHI '09.10. Sauvan, J. B., Lécuyer, A., Lotte, F. & Casiez, G. (2009). A Performance Model of Selection Techniques for P300-based Brain-computer Interfaces. In proceedings of CHI'09, the 27th Conference on Human Factors in Computing Systems, 2205-2208. ACM. AR: 277/1130 (25%). DOI link
The Effect of Spring Stiffness and Control Gain with an Elastic Rate Control Pointing Device. CHI '08.9. Casiez, G. & Vogel, D. (2008). The Effect of Spring Stiffness and Control Gain with an Elastic Rate Control Pointing Device. In proceedings of CHI'08, the 26th Conference on Human Factors in Computing Systems, 1709-1718. ACM. AR: 157/714 (22%). DOI link Award Honorable mention award (top 5%)
Discrimination of Virtual Square Gratings by Dynamic Touch on Friction Based Tactile Displays. HS '08.8. Biet, M., Casiez, G., Giraud, F. & Lemaire-Semail, B. (2008). Discrimination of Virtual Square Gratings by Dynamic Touch on Friction Based Tactile Displays. In proceedings of Haptics Symposium'08, the 16th Symposium on Haptic Interfaces for Virtual Environments and Teleoperator Systems, 41-48. IEEE. AR: 38/90 (42%). DOI link
Using an Eye-Tracking System to Improve Camera Motions and Depth-of-Field Blur Effects in Virtual Environments. VR '08.7. Hillaire, S., Lécuyer, A., Cozot, R. & Casiez, G. (2008). Using an Eye-Tracking System to Improve Camera Motions and Depth-of-Field Blur Effects in Virtual Environments. In proceedings of IEEE International Conference on Virtual Reality (IEEE VR), 47-50. IEEE. DOI link
RubberEdge: Reducing Clutching by Combining Position and Rate Control with Elastic Feedback. UIST '07.6. Casiez, G., Vogel, D., Pan, Q. & Chaillou, C. (2007). RubberEdge: Reducing Clutching by Combining Position and Rate Control with Elastic Feedback. In proceedings of UIST'07, the 20th Annual ACM Symposium on User Interface Software and Technology, 129-138. ACM. AR: 33/195 (17%). DOI link Quicktime video link YouTube video link Related articles: ERCIM News 73 - April 2008 [ERCIM News], INEDIT 64 - May 2008 [INEDIT], 01 informatique - 29/05/2008
Depth-of-field Blur Effects for First-person Navigation in Virtual Environments. VRST '07.5. Hillaire, S., Lécuyer, A., Cozot, R. & Casiez, G. (2007). Depth-of-field Blur Effects for First-person Navigation in Virtual Environments. In proceedings of VRST'07, the ACM Symposium on Virtual Reality Software and Technology, 203-206. ACM. DOI link
Effects of DOF separation on elastic devices for the navigation in 3D virtual environments with force feedback. WH '05.4. Casiez, G. & Chaillou, C. (2005). Effects of DOF separation on elastic devices for the navigation in 3D virtual environments with force feedback. First Joint Eurohaptics Conference and Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems. World Haptics Conference, 483-486. IEEE. DOI link
Does DOF Separation on Elastic Devices Improve User 3D Steering Task Performance? APCHI '03.3. Casiez, G., Plénacoste, P. & Chaillou, C. (2004). Does DOF Separation on Elastic Devices Improve User 3D Steering Task Performance? In proceedings of Asia-Pacific Conference on Computer-Human Interaction (APCHI'04), 70-80. Springer. DOI link
Elastic Force Feedback with a New Multi-finger Haptic Device: The DigiHaptic. Eurohaptics '03.2. Casiez, G., Plénacoste, P., Chaillou, C. & Semail, B. (2003). Elastic Force Feedback with a New Multi-finger Haptic Device: The DigiHaptic. In proceedings of Eurohaptics 2003, 121-134. Springer-Verlag.
The DigiHaptic, a New Three Degrees of Freedom Multi-finger Haptic Device. VRIC '03.1. Casiez, G., Plénacoste, P., Chaillou, C. & Semail, B. (2003). The DigiHaptic, a New Three Degrees of Freedom Multi-finger Haptic Device. In proceedings of Virtual Reality International Conference 2003, 35-39.

National refereed conference publications

Quantifying and Leveraging Uncertain and Imprecise Answers in Multiple Choice Questionnaires for Crowdsourcing. IHM '24.11. Thierry, C., Casiez, G., Dubois, J. C., Le Gall, Y., Malacria, S., Pietrzak, T., Martin, A. & Uro, P. (2024). Quantifying and Leveraging Uncertain and Imprecise Answers in Multiple Choice Questionnaires for Crowdsourcing. In proceedings of IHM'24, la 35e conférence francophone sur l'Interaction Homme-Machine, 1-10. ACM. DOI link HAL link
Etude de l'influence de la taille des sphères virtuelles de contrôle pour les rotations 3D. IHM '22.10. Antoine, A., Malacria, S., Vogel, D. & Casiez, G. (2022). Etude de l'influence de la taille des sphères virtuelles de contrôle pour les rotations 3D. In proceedings of IHM'22, la 33e conférence francophone sur l'Interaction Homme-Machine, 1-10. ACM. DOI link HAL link
Techniques de Pointage pour Cibles Distantes en Réalité Virtuelle. IHM '18.9. Baloup, M., Oudjail, V., Pietrzak, T. & Casiez, G. (2018). Techniques de Pointage pour Cibles Distantes en Réalité Virtuelle. In proceedings of IHM'18, la 30e conférence francophone sur l'Interaction Homme-Machine, 100-107. ACM. DOI link HAL link
Étude de terrain sur l'utilisation des pavés tactiles. IHM '16.8. Malacria, S., Goguey, A., Bailly, G. & Casiez, G. (2016). Étude de terrain sur l'utilisation des pavés tactiles. In proceedings of IHM'16, la 28e conférence francophone sur l'Interaction Homme-Machine, 19-24. ACM. AR: 21/33 (64%). DOI link HAL link
Designing Tactile Patterns with Programmable Friction. IHM '16.7. Potier, L., Pietrzak, T., Casiez, G. & Roussel, N. (2016). Designing Tactile Patterns with Programmable Friction. In proceedings of IHM'16, la 28e conférence francophone sur l'Interaction Homme-Machine, 1-7. ACM. AR: 21/33 (64%). DOI link HAL link
Adoiraccourcix : Sélection de Commandes sur Écrans Tactiles Multi-Points par Identification des Doigts. IHM '14.6. Goguey, A., Casiez, G., Pietrzak, T., Vogel, D. & Roussel, N. (2014). Adoiraccourcix : Sélection de Commandes sur Écrans Tactiles Multi-Points par Identification des Doigts. In proceedings of IHM'14, la 26e conférence francophone sur l'Interaction Homme-Machine, 28-37. ACM. AR: 18/33 (54%). DOI link HAL link Quicktime video link YouTube video link Award IHM 2014 BEST PAPER AWARD
Direct and Indirect Multi-touch Interaction on a Wall Display. IHM '14.5. Gilliot, J., Casiez, G. & Roussel, N. (2014). Direct and Indirect Multi-touch Interaction on a Wall Display. In proceedings of IHM'14, la 26e conférence francophone sur l'Interaction Homme-Machine, 147-152. ACM. AR: 18/33 (54%). DOI link HAL link Open Science link Quicktime video link YouTube video link
Méthodologie de conception de textures pour les interfaces tactiles à frottement programmable. IHM '12.4. Potier, L., Pietrzak, T., Casiez, G. & Roussel, N. (2012). Méthodologie de conception de textures pour les interfaces tactiles à frottement programmable. In proceedings of ErgoIHM 2012, 121-128. ACM. AR: 21/54 (39%). DOI link HAL link
Technique multi-points indirecte relative pour l'interaction avec des écrans de grandes dimensions. IHM '12.3. Gilliot, J., Casiez, G. & Roussel, N. (2012). Technique multi-points indirecte relative pour l'interaction avec des écrans de grandes dimensions. In proceedings of ErgoIHM 2012, 229-232. ACM. AR: 21/54 (39%). DOI link HAL link YouTube video link
Efficacité et robustesse aux distracteurs d'un retour tactile pour faciliter le pointage. IHM '10.2. Casiez, G., Roussel, N., Vanbelleghem, R. & Giraud, F. (2010). Efficacité et robustesse aux distracteurs d'un retour tactile pour faciliter le pointage. In proceedings of IHM'10, la 22e conférence francophone sur l'Interaction Homme-Machine, 25-32. ACM. AR: 14/36 (39%). DOI link HAL link Award IHM 2010 BEST PAPER AWARD
Méthode de Détermination des Fonctions de Gains. IHM '10.1. Deblonde, J. P., Casiez, G. & Grisoni, L. (2010). Méthode de Détermination des Fonctions de Gains. In proceedings of IHM'10, la 22e conférence francophone sur l'Interaction Homme-Machine, 141-144. ACM. AR: 14/36 (39%). DOI link HAL link

Journals

Arm Cooling Selectively Impacts Sensorimotor Control. 23. Scotto, C., Petitcollin, F., Dupuy, O., Casiez, G., Dugué, B. & Toussaint, L. (2024). Arm Cooling Selectively Impacts Sensorimotor Control. In Journal of Neurophysiology. 0(0), 1-47. DOI link Open Science link
Use of variable online visual feedback to optimize sensorimotor coding and learning of a motor sequence. 22. Bernardo, M., Blandin, Y., Casiez, G. & Scotto, C. (2023). Use of variable online visual feedback to optimize sensorimotor coding and learning of a motor sequence. In PLOS ONE. Public Library of Science. 18(11), 1-18. DOI link HAL link Open Science link
Reliability of on-line visual feedback influences learning of continuous motor task of healthy young adults. 21. Bernardo, M., Blandin, Y., Casiez, G. & Scotto, C. (2023). Reliability of on-line visual feedback influences learning of continuous motor task of healthy young adults. In Frontiers in Psychology. Frontiers. 14, 1-10. DOI link HAL link Open Science link
Studying the timescale of perceptual-motor (re)calibration following a change in visual display gain. 20. Fernandez, L., Montagne, G. & Casiez, G. (2022). Studying the timescale of perceptual-motor (re)calibration following a change in visual display gain. In Human Movement Science. Elsevier. 82, 1-16. DOI link HAL link
Watch out for the Robot! Designing Visual Feedback Safety Techniques When Interacting With Encountered-Type Haptic Displays. 19. Mercado, V., Argelaguet, F., Casiez, G. & Lécuyer, A. (2022). Watch out for the Robot! Designing Visual Feedback Safety Techniques When Interacting With Encountered-Type Haptic Displays. In Frontiers in Virtual Reality. Frontiers. 3, 1-18. DOI link HAL link
On Computer Mouse Pointing Model Online Identification and Endpoint Prediction. 18. Khalin, A., Ushirobira, R., Efimov, D. & Casiez, G. (2022). On Computer Mouse Pointing Model Online Identification and Endpoint Prediction. In IEEE Transactions on Human-Machine Systems. IEEE. 52(5), 941-951. DOI link HAL link
Studying the Role of Haptic Feedback on Virtual Embodiment in a Drawing Task. 17. Richard, G., Pietrzak, T., Argelaguet, F., Lécuyer, A. & Casiez, G. (2020). Studying the Role of Haptic Feedback on Virtual Embodiment in a Drawing Task. In Frontiers in Virtual Reality and Human Behaviours. Frontiers. 1(573167), 1-10. DOI link HAL link Open Science link YouTube video link
Sensorimotor control and linear visuomotor gains. 16. Scotto, C., Vu, V. H., Casiez, G. & Fernandez, L. (2020). Sensorimotor control and linear visuomotor gains. In Experimental Brain Research. Springer. 238(9), 1997-2007. DOI link HAL link
Short-Term Sensorimotor Deprivation Impacts Feedforward and Feedback Processes of Motor Control. 15. Scotto, C., Meugnot, A., Casiez, G. & Toussaint, L. (2020). Short-Term Sensorimotor Deprivation Impacts Feedforward and Feedback Processes of Motor Control. In Frontiers in Neuroscience. Frontiers. 14:696, 1-9. DOI link HAL link
Towards BCI-Based Interfaces for Augmented Reality: Feasibility, Design and Evaluation. 14. Si-Mohammed, H., Petit, J., Jeunet, C., Argelaguet, F., Spindler, F., Évain, A., Roussel, N., Casiez, G. & Lécuyer, A. (2020). Towards BCI-Based Interfaces for Augmented Reality: Feasibility, Design and Evaluation. In IEEE Transactions on Visualization and Computer Graphics. IEEE Computer Society. 26(3), 1608-1621. DOI link HAL link
An Adaptive FIR Filter for Trajectory Prediction and Latency Reduction in Direct Human-Computer Interactions. 13. Aranovskiy, S., Ushirobira, R., Efimov, D. & Casiez, G. (2019). An Adaptive FIR Filter for Trajectory Prediction and Latency Reduction in Direct Human-Computer Interactions. In Control Engineering Practice. Elsevier. 91, 1-7. DOI link HAL link
A Switched Dynamic Model for Pointing Tasks with a Computer Mouse. 12. Aranovskiy, S., Ushirobira, R., Efimov, D. & Casiez, G. (2019). A Switched Dynamic Model for Pointing Tasks with a Computer Mouse. In Asian Journal Control. Wiley InterScience. 0, 1-14. DOI link HAL link
Amélioration du Raycasting par utilisation de la sélection par proximité et du filtrage. 11. Baloup, M., Pietrzak, T. & Casiez, G. (2019). Amélioration du Raycasting par utilisation de la sélection par proximité et du filtrage. In Journal d'Interaction Personne-Système. Association Francophone d'Interaction Homme-Machine (AFIHM). 8(1), 61 - 83. HAL link
Towards BCI-based Interfaces for Augmented Reality: Feasibility, Design and Evaluation. 10. Si-Mohammed, H., Petit, J., Jeunet, C., Argelaguet, F., Spindler, F. a., Roussel, N., Casiez, G. & Lécuyer, A. (2018). Towards BCI-based Interfaces for Augmented Reality: Feasibility, Design and Evaluation. In IEEE Transactions on Visualization and Computer Graphics. IEEE Computer Society. , 1-12. DOI link [Also presented at VR'19]
Leveraging Finger Identification to Integrate Multi-touch Command Selection and Parameter Manipulation. 9. Goguey, A., Vogel, D., Chevalier, F., Pietrzak, T., Roussel, N. & Casiez, G. (2017). Leveraging Finger Identification to Integrate Multi-touch Command Selection and Parameter Manipulation. In International Journal of Human-Computer Studies. Elsevier. 99, 21-36. DOI link HAL link Open Science link Quicktime video link
The design, use, and performance of edge-scrolling techniques. 8. Aceituno, J., Malacria, S., Quinn, P., Roussel, N., Cockburn, A. & Casiez, G. (2017). The design, use, and performance of edge-scrolling techniques. In International Journal of Human-Computer Studies. Elsevier. 97, 58-76. DOI link HAL link
Design and Evaluation of Fusion Approach for Combining Brain and Gaze Inputs for Target Selection. 7. Évain, A., Argelaguet, F., Casiez, G., Roussel, N. & Lécuyer, A. (2016). Design and Evaluation of Fusion Approach for Combining Brain and Gaze Inputs for Target Selection. In Frontiers in Neuroscience. Frontiers. 10, 454-467. DOI link HAL link
Do the stimuli of an SSVEP-based BCI really have to be the same as the stimuli used for training it? 6. Évain, A., Argelaguet, F., Casiez, G., Roussel, N. & Lécuyer, A. (2016). Do the stimuli of an SSVEP-based BCI really have to be the same as the stimuli used for training it? In Brain-Computer Interfaces. Taylor & Francis. 3(2), 103-111. DOI link HAL link
Mockup Builder: 3D Modeling On and Above the Surface. 5. De Araùjo, B. R., Casiez, G., Jorge, J. A. & Hachet, M. (2013). Mockup Builder: 3D Modeling On and Above the Surface. In Computers & Graphics. Elsevier. 37(3), 165-178. DOI link HAL link
Integrality and Separability of Multitouch Interaction Techniques in 3D Manipulation Tasks. 4. Martinet, A., Casiez, G. & Grisoni, L. (2012). Integrality and Separability of Multitouch Interaction Techniques in 3D Manipulation Tasks. In IEEE Transactions on Visualization and Computer Graphics. IEEE Computer Society. 18(3), 369-380. DOI link HAL link Open Science link
REACTIVE : développement d'un outil de rééducation pour les accidentés vasculaires cérébraux en réalité virtuelle. 3. Dréan, D., Bouilland, S., Nadalini, D., Baillet, A., Lozada, J., Wiertlewski, M., Grisoni, L., Casiez, G., Giraud, F. & Flamant, J. M. (2011). REACTIVE : développement d'un outil de rééducation pour les accidentés vasculaires cérébraux en réalité virtuelle. In IRBM. Elsevier. 32(2), 139-141. DOI link
The Impact of Control-Display Gain on User Performance in Pointing Tasks. 2. Casiez, G., Vogel, D., Balakrishnan, R. & Cockburn, A. (2008). The Impact of Control-Display Gain on User Performance in Pointing Tasks. In Human-Computer Interaction. Taylor & Francis. 23(3), 215-250. DOI link Award In the 10 most cited articles in the HCI journal from 2007-2009
Depth-of-Field Blur Effects for First-Person Navigation in Virtual Environments. 1. Hillaire, S., Lécuyer, A., Cozot, R. & Casiez, G. (2008). Depth-of-Field Blur Effects for First-Person Navigation in Virtual Environments. In IEEE Computer Graphics and Applications. IEEE Computer Society. 28(6), 47-55. DOI link

Book chapters

Towards VE that are More Closely Related to the Real World. 4. Casiez, G., Granier, X., Hachet, M., Lepetit, V., Moreau, G. & Nannipieri, O. (2018). Towards VE that are More Closely Related to the Real World. In Arnaldi, B., Guitton, P. & Moreau, G. (editors), Virtual Reality and Augmented Reality - Myths and Realities, 217-246. Wiley-ISTE. DOI link HAL link
Complexity and Scientific Challenges. 3. Argelaguet Sanz, F., Arnaldi, B., Burkhardt, J. M., Casiez, G., Donikian, S., Gosselin, F., Florian, X., Le Callet, P., Lepetit, V., Marchal, M., Moreau, G., Perret, J. & Vigier, T. (2018). Complexity and Scientific Challenges. In Arnaldi, B., Guitton, P. & Moreau, G. (editors), Virtual Reality and Augmented Reality - Myths and Realities, 123-216. Wiley-ISTE. DOI link HAL link
Brain-Computer Interfaces for Human-Computer Interaction. 2. Évain, A., Roussel, N., Casiez, G., Argelaguet, F. & Lécuyer, A. (2016). Brain-Computer Interfaces for Human-Computer Interaction. In Clerc, M., Bougrain, L. & Lotte, F. (editors), Brain-Computer Interfaces 1: Foundations and Methods, 251-270. Wiley-ISTE. HAL link
Interfaces cerveau-ordinateur pour l'Interaction Homme-Machine. 1. Évain, A., Roussel, N., Casiez, G., Argelaguet, F. & Lécuyer, A. (2016). Interfaces cerveau-ordinateur pour l'Interaction Homme-Machine. In Clerc, M., Bougrain, L. & Lotte, F. (editors), Les interfaces cerveau-ordinateur : fondements et méthodes, 259-276. Wiley-ISTE.

Patents

Arrangement to measure and use latency between an input interface and an output interface of a processing device. 16. Casiez, G., Conversy, S., Falce, M., Huot, S. & Roussel, N. (2017). Arrangement to measure and use latency between an input interface and an output interface of a processing device. WO application No. WO2017067874A1, publication date: 04/27/2017.
Arrangement to measure and use latency between an input interface and an output interface of a processing device. 15. Casiez, G., Conversy, S., Falce, M., Huot, S. & Roussel, N. (2017). Arrangement to measure and use latency between an input interface and an output interface of a processing device. EU patent No. EP3159776A1, publication date: 04/26/2017.
14. Aranovskiy, S., Casiez, G., Efimov, D., Roussel, N. & Ushirobira, R. (2018). Dispositif à affichage prédictif. FR patent application No. FR3056317A1, filling date: 09/20/2016.
13. Cotin, S., Casiez, G., Lekkal, M. & Trivisonne, R. (2014). Interface de commande à distance d'un dispositif de contrôle et d'affichage d'informations dans une salle d'opération chirurgicale. FR patent application No. 14 60867, filling date: 11/10/2014.
System for colocating a touch screen and a virtual object, and device for manipulating virtual objects implementing such a system. 12. De La Rivière, J. B., Chartier, C., Hachet, M., Bossavit, B. & Casiez, G. (2014). System for colocating a touch screen and a virtual object, and device for manipulating virtual objects implementing such a system. US patent No. US20140204079A1, publication date: 07/24/2014.
System for colocating a touch screen and a virtual object, and device for manipulating virtual objects implementing such a system. 11. De La Rivière, J. B., Chartier, C., Hachet, M., Bossavit, B. & Casiez, G. (2014). System for colocating a touch screen and a virtual object, and device for manipulating virtual objects implementing such a system. EU patent No. EP2721444A1, publication date: 04/23/2014.
Multi-touch human interface system and device for graphical input, and method for processing image in such a system. 10. Casiez, G. & Vogel, D. (2013). Multi-touch human interface system and device for graphical input, and method for processing image in such a system. WO application No. WO2013054155A1, publication date: 04/18/2013.
Système de colocalisation d'un écran tactile et d'un objet virtuel et dispostif pour la manipulation d'objets virtuels mettant en oeuvre un tel système. 9. De La Rivière, J. B., Chartier, C., Hachet, M., Bossavit, B. & Casiez, G. (2013). Système de colocalisation d'un écran tactile et d'un objet virtuel et dispostif pour la manipulation d'objets virtuels mettant en oeuvre un tel système. FR patent No. FR2976681B1, publication date: 07/12/2013.
System for colocating a touch screen and a virtual object, and device for manipulating virtual objects implementing such a system. 8. De La Rivière, J. B., Chartier, C., Hachet, M., Bossavit, B. & Casiez, G. (2012). System for colocating a touch screen and a virtual object, and device for manipulating virtual objects implementing such a system. WO application No. WO2012172044A1, publication date: 12/20/2012.
Ground-Based Haptic Interface Comprising at Least Two Decoupled Rotary Finger Actuators. 7. Casiez, G., Chaillou, C., Semail, B. & Plénacoste, P. (2012). Ground-Based Haptic Interface Comprising at Least Two Decoupled Rotary Finger Actuators. US patent No. US8098230B2, publication date: 01/17/2012.
Isotonic/elastic touch-sensitive input device. 6. Casiez, G. & Vogel, D. (2009). Isotonic/elastic touch-sensitive input device. European patent No. EP2045697, publication date: 04/08/2009.
Isotonic/elastic hybrid input device. 5. Chaillou, C. & Casiez, G. (2009). Isotonic/elastic hybrid input device. US patent No. US20090058686A1, publication date: 03/05/2009.
Isotonic/elastic hybrid input device. 4. Casiez, G. & Chaillou, C. (2006). Isotonic/elastic hybrid input device. WO application No. WO2006117180A1, publication date: 11/09/2006.
Hybrid isotonic/elastic input peripheral. 3. Chaillou, C. & Casiez, G. (2006). Hybrid isotonic/elastic input peripheral. European patent No. EP1720092, publication date: 11/08/2006.
Haptic interface device of the ground-based type comprising at least two separate rotary digital actuators. 2. Casiez, G., Chaillou, C., Semail, B. & Plénacoste, P. (2004). Haptic interface device of the ground-based type comprising at least two separate rotary digital actuators. European patent No. EP1437641, publication date: 07/14/2004.
1. Casiez, G. & Chaillou, C. (2003). Dispositif et procédé de commande d'un retour de force à appliquer à au moins une manette d'une interface motorisée. FR patent application No. 03 06181, filling date: 05/22/2003.

Posters, demos & workshops

A Case Study on the Design and Use of an Annotation and Analytical Tool Tailored To Lead Climbing. CHI '23.24. Fruchard, B., Avezou, C., Malacria, S., Casiez, G. & Huot, S. (2023). A Case Study on the Design and Use of an Annotation and Analytical Tool Tailored To Lead Climbing. In adjunct proceedings of CHI'23 (case studies), the 40th Conference on Human Factors in Computing Systems. ACM. AR: 37/124 (30%). DOI link HAL link
Signifidgets: What you see is what widget!. IHM '23.23. Casiez, G., Malacria, S. & Mackamul, E. (2023). Signifidgets: What you see is what widget!. In proceedings of IHM'23, la 34e conférence francophone sur l'Interaction Humain-Machine, 1-4. HAL link
Démonstration d'un outil d'annotation et d'analyse de vidéos d'escalade de difficulté. IHM '23.22. Fruchard, B., Malacria, S., Casiez, G. & Huot, S. (2023). Démonstration d'un outil d'annotation et d'analyse de vidéos d'escalade de difficulté. In proceedings of IHM'23, la 34e conférence francophone sur l'Interaction Humain-Machine, 1-4. HAL link
Bringing Interactivity to Research Papers and Presentations with Chameleon. CHI '20.21. Masson, D., Malacria, S., Lank, E. & Casiez, G. (2020). Bringing Interactivity to Research Papers and Presentations with Chameleon. In adjunct proceedings of CHI'20 (demonstrations), the 37th Conference on Human Factors in Computing Systems, 1-4. ACM. DOI link HAL link Open Science link AwardCHI'20 @ CHI'21 People's Choice Best Demo Award
A 26-Contact Tangible Pen-Like Input Device for Capacitive Displays. CHI '20.20. Elkin, L., Beau, J. B., Casiez, G. & Vogel, D. (2020). A 26-Contact Tangible Pen-Like Input Device for Capacitive Displays. In adjunct proceedings of CHI'20 (demonstrations), the 37th Conference on Human Factors in Computing Systems, 1-4. ACM. DOI link HAL link Open Science link
Defining Brain-Computer Interfaces: A Human-Computer Interaction Perspective. GRAZ '19.19. Si-Mohammed, H., Casiez, G., Argelaguet, F., Roussel, N. & Lécuyer, A. (2019). Defining Brain-Computer Interfaces: A Human-Computer Interaction Perspective. In GBCIC 2019 - 8th Graz Brain-Computer Interface Conference, 1-4. HAL link
Interface for collecting answers to equivocal questions for crowdsourcing. VHCICS '19.18. Thierry, C., Le Gall, Y., Casiez, G., Dubois, J. C., Malacria, S., Martin, A. & Pietrzak, T. (2019). Interface for collecting answers to equivocal questions for crowdsourcing. Workshop Visualization & HCI for Crowd-Sourcing, 1-15. HAL link
Storyboard-Based Empirical Modelling of Touch Interface Performance. CHI '18.17. Goguey, A., Casiez, G., Cockburn, A. & Gutwin, C. (2018). Storyboard-Based Empirical Modelling of Touch Interface Performance. In adjunct proceedings of CHI'18 (demonstrations), the 35th Conference on Human Factors in Computing Systems, D502:1-D502:4. ACM. DOI link HAL link Open Science link
TurboMouse: End-to-end Latency Compensation in Indirect Interaction. CHI '18.16. Antoine, A., Malacria, S. & Casiez, G. (2018). TurboMouse: End-to-end Latency Compensation in Indirect Interaction. In adjunct proceedings of CHI'18 (demonstrations), the 35th Conference on Human Factors in Computing Systems, D500:1-D500:4. ACM. DOI link HAL link Open Science link
15. Scotto, C., Hoan, V., Casiez, G. & Ferandez, L. (2018). Sensorimotor control and linear visuohaptic gain. Work in progress, Eurohaptics 2018, 2 pages. HAL link
Characterizing Latency in Touch and Button-Equipped Interactive Systems. UIST '17.14. Casiez, G., Pietrzak, T., Marchal, D., Poulmane, S., Falce, M. & Roussel, N. (2017). Characterizing Latency in Touch and Button-Equipped Interactive Systems. In adjunct proceedings of UIST'17 (demonstrations), the 30th ACM Symposium on User Interface Software and Technology. ACM. Open Science link [Lagmeter page]
WhichFingers: Identifying Fingers on Touch Surfaces and Keyboards using Vibration Sensors. UIST '17.13. Masson, D., Goguey, A., Malacria, S. & Casiez, G. (2017). WhichFingers: Identifying Fingers on Touch Surfaces and Keyboards using Vibration Sensors. In adjunct proceedings of UIST'17 (demonstrations), the 30th ACM Symposium on User Interface Software and Technology. ACM. Open Science link
libParamTuner : réglage interactif de paramètres sans re-compilation de code. IHM '17.12. Baloup, M., Oudjail, V. & Casiez, G. (2017). libParamTuner : réglage interactif de paramètres sans re-compilation de code. In proceedings of IHM'17, la 29e conférence francophone sur l'Interaction Homme-Machine. HAL link Open Science link
Controlling Autoscroll on Trackpads Using the Force. IHM '16.11. Antoine, A., Malacria, S. & Casiez, G. (2016). Controlling Autoscroll on Trackpads Using the Force. In proceedings of IHM'16, la 28e conférence francophone sur l'Interaction Homme-Machine, 264-270. ACM. DOI link HAL link Open Science link
Looking Through the Eye of the Mouse: A Simple Method for Measuring End-to-end Latency Using an Optical Mouse. UIST '15.10. Casiez, G., Conversy, S., Falce, M., Huot, S. & Roussel, N. (2015). Looking Through the Eye of the Mouse: A Simple Method for Measuring End-to-end Latency Using an Optical Mouse. In adjunct proceedings of UIST'15 (demonstrations), the 28th ACM Symposium on User Interface Software and Technology. ACM. Open Science link
A Three-step Interaction Pattern for Improving Discoverability in Finger Identification Techniques. UIST '14 Adjunct.9. Goguey, A., Casiez, G., Vogel, D., Chevalier, F., Pietrzak, T. & Roussel, N. (2014). A Three-step Interaction Pattern for Improving Discoverability in Finger Identification Techniques. In adjunct proceedings of UIST'14 (demonstrations), the 27th ACM Symposium on User Interface Software and Technology, 33-34. ACM. DOI link Quicktime video link YouTube video link
Sélection de Commandes sur Tables Interactives Multi-Points par Identification des Doigts. IHM '14.8. Goguey, A., Casiez, G., Pietrzak, T., Vogel, D. & Roussel, N. (2014). Sélection de Commandes sur Tables Interactives Multi-Points par Identification des Doigts. In proceedings of IHM'14, la 26e conférence francophone sur l'Interaction Homme-Machine, 12-13. HAL link
On-body Touch Interaction using Printed Epidermal Electrodes. CHI '14.7. Miyaki, T., Truong, A., Pietrzak, T., Casiez, G. & Roussel, N. (2014). On-body Touch Interaction using Printed Epidermal Electrodes. In position paper, CHI 2014 Workshop on Assistive Augmentation, 2 pages. HAL link
Modeling On and Above a Stereoscopic Multitouch Display. 6. De Araùjo, B. R., Casiez, G., Jorge, J. A. & Hachet, M. (2012). Modeling On and Above a Stereoscopic Multitouch Display. ACM CHI Workshop "The 3rd Dimension of CHI (3DCHI): Touching and Designing 3D User Interfaces". In proceedings of EA CHI'12, the 30th Conference on Human Factors in Computing Systems, 79-86. ACM. AR: 16/33 (48%). HAL link
Transparent tactile devices based on the squeeze film air bearing. 5. Giraud, F., Amberg, M., Semail, B., Casiez, G., Olivo, P. & Roussel, N. (2012). Transparent tactile devices based on the squeeze film air bearing. Hands-on demonstration, Haptics Symposium 2012, the 20th Symposium on Haptic Interfaces for Virtual Environments and Teleoperator Systems. Award Nominated as a candidate for the best poster award
STIMTAC: A Tactile Input Device with Programmable Friction. UIST '11 Adjunct.4. Amberg, M., Giraud, F., Semail, B., Olivo, P., Casiez, G. & Roussel, N. (2011). STIMTAC: A Tactile Input Device with Programmable Friction. In adjunct proceedings of UIST'11 (demonstrations), the 24th ACM Symposium on User Interface Software and Technology, 7-8. ACM. DOI link HAL link Quicktime video link Award Best Demo Award (second place)
Projet Encadré Image Vision Interaction: Surface Multi-touch. 3. Cabestaing, F., Casiez, G., Losson, O. & Aubert, F. (2011). Projet Encadré Image Vision Interaction: Surface Multi-touch. Colloque CETSIS, 4 pages. HAL link
Comparing most Recent 3D Manipulation Techniques for Multi-touch Displays. ITS '10.2. Martinet, A., Grisoni, L. & Casiez, G. (2010). Comparing most Recent 3D Manipulation Techniques for Multi-touch Displays. In proceedings of the ACM International Conference on Interactive Tabletops and Surfaces, 310-310. ACM. DOI link
3D Positioning Techniques for Multi-touch Displays. VRST '09.1. Martinet, A., Casiez, G. & Grisoni, L. (2009). 3D Positioning Techniques for Multi-touch Displays. In proceedings of the 16th ACM Symposium on Virtual Reality Software and Technology, 227-228. ACM. DOI link

Thesis

3. Casiez, G. (2012). Du mouvement à l'interaction et au geste : études, techniques, outils et périphériques. Habilitation à diriger des recherches, Université Lille 1, November 2012. 171 pages. HAL link
2. Casiez, G. (2004). Contribution à l'étude des interfaces haptiques. Le DigiHaptic : un périphérique haptique de bureau à degrés de libertés séparés. Ph.D. thesis, Université des Sciences et Technologies de Lille, October 2004. 156 pages.
1. Casiez, G. (2001). Modélisation et simulation du comportement dynamique d'un fil en flexion. Master thesis (mémoire de DEA), École Nationale Supérieure des Arts et Industries Textiles, June 2001. 36 pages.

Proceedings

1. Goguey, A., Chapuis, O., Conversy, S., Rouillard, J., Vigouroux, N., Casiez, G. & Pietrzak, T. (2014). IHM'14 : actes de la 26e conférence francophone sur l'Interaction Homme-Machine . ISBN 978-1-4503-2935-4. ACM. HAL IHM'14

Last update: March 12, 2024.