![LuxAR: A Direct Manipulation Projected Display to Extend and Augment Desktop Computing. GI '24.](thumbnails/LuxAR.png) | 76. Chen, Y., Casiez, G., Malacria, S. & Vogel, D. (2024). LuxAR: A Direct Manipulation Projected Display to Extend and Augment Desktop Computing. To appear in proceedings of GI'24, the 50th Graphics Interface conference. Canadian Information Processing Society. AR: 25/59 (42%). |
![DirectGPT: A Direct Manipulation Interface to Interact with Large Language Models. CHI '24.](thumbnails/CHI24-directGPT.png) | 75. Masson, D., Malacria, S., Casiez, G. & Vogel, D. (2024). DirectGPT: A Direct Manipulation Interface to Interact with Large Language Models. In proceedings of CHI'24, the 41st Conference on Human Factors in Computing Systems, 1-16. ACM. AR: 1060/4028 (26%). Honorable mention award (top 5%) |
![Understanding the Challenges of OpenSCAD Users for 3D Printing. CHI '24.](thumbnails/CHI24-UnderstandingOpenSCAD.png) | 74. Gonzalez, J. F., Pietrzak, T., Girouard, A. & Casiez, G. (2024). Understanding the Challenges of OpenSCAD Users for 3D Printing. In proceedings of CHI'24, the 41st Conference on Human Factors in Computing Systems, 1-20. ACM. AR: 1060/4028 (26%). ![HAL link](hal.svg) |
![Statslator: Interactive Translation of NHST and Estimation Statistics Reporting Styles in Scientific Documents. UIST '23.](thumbnails/UIST23-statslator.png) | 73. Masson, D., Malacria, S., Casiez, G. & Vogel, D. (2023). Statslator: Interactive Translation of NHST and Estimation Statistics Reporting Styles in Scientific Documents. In proceedings of the 2023 ACM Symposium on User Interface Software and Technology, 1-14. Association for Computing Machinery. AR: 105/471 (22%). ![Open Science link](openscience.svg) |
![MultiVibes: What if your VR Controller had 10 Times more Vibrotactile Actuators? ISMAR '23.](thumbnails/ISMAR23-MultiVibes.png) | 72. Richard, G., Pietrzak, T., Argelaguet, F., Lécuyer, A. & Casiez, G. (2023). MultiVibes: What if your VR Controller had 10 Times more Vibrotactile Actuators? In proceedings of the 22nd IEEE International Symposium on Mixed and Augmented Reality, 1-10. IEEE. AR: 128/396 (32%). ![YouTube video link](youtube.svg) |
![Introducing Bidirectional Programming in Constructive Solid Geometry-Based CAD. SUI '23.](thumbnails/SUI23-openscad.png) | 71. Gonzalez, J. F., Kieken, D., Pietrzak, T., Girouard, A. & Casiez, G. (2023). Introducing Bidirectional Programming in Constructive Solid Geometry-Based CAD. In proceedings of the 11th ACM Symposium on Spatial User Interaction, 1-12. Association for Computing Machinery. AR: 33/94 (35%). ![YouTube video link](youtube.svg) |
![Exploring Visual Signifier Characteristics to Improve the Perception of Affordances of In-Place Touch Inputs. MobileHCI '23.](thumbnails/MobileHCI23-Affordances.png) | 70. Mackamul, E., Casiez, G. & Malacria, S. (2023). Exploring Visual Signifier Characteristics to Improve the Perception of Affordances of In-Place Touch Inputs. In proceedings of MobileHCI'23, the 25th International Conference on Mobile Human-Computer Interaction, 1-32. ACM. AR: 42/110 (38%). [Presentation] Honorable mention award (top 4%) |
![ChartDetective: Easy and Accurate Interactive Data Extraction from Complex Vector Charts. CHI '23.](thumbnails/CHI23-ChartDetective.png) | 69. Masson, D., Malacria, S., Vogel, D., Lank, E. & Casiez, G. (2023). ChartDetective: Easy and Accurate Interactive Data Extraction from Complex Vector Charts. In proceedings of CHI'23, the 40th Conference on Human Factors in Computing Systems, 1-17. ACM. AR: 880/3182 (28%). [Presentation] Best paper award (top 1%) Used for systematic literature reviews such as [Suponin et al.] |
![Charagraph: Interactive Generation of Charts for Realtime Annotation of Data-Rich Paragraphs. CHI '23.](thumbnails/CHI23-Charagraph.png) | 68. Masson, D., Malacria, S., Casiez, G. & Vogel, D. (2023). Charagraph: Interactive Generation of Charts for Realtime Annotation of Data-Rich Paragraphs. In proceedings of CHI'23, the 40th Conference on Human Factors in Computing Systems, 1-18. ACM. AR: 880/3182 (28%). [Presentation] |
![User Preference and Performance using Tagging and Browsing for Image Labeling. CHI '23.](thumbnails/CHI23-taggingBrowsing.png) | 67. Fruchard, B., Malacria, S., Casiez, G. & Huot, S. (2023). User Preference and Performance using Tagging and Browsing for Image Labeling. In proceedings of CHI'23, the 40th Conference on Human Factors in Computing Systems, 1-13. ACM. AR: 880/3182 (28%). [Presentation] |
![Exploring the Effects of Intended Use on Targeting in Virtual Reality. GI '23.](thumbnails/GI23-IntendedUse.jpg) | 66. Chen, Y., Casiez, G., Malacria, S. & Lank, E. (2023). Exploring the Effects of Intended Use on Targeting in Virtual Reality. In proceedings of GI'23, the 49th Graphics Interface conference, 1-11. Canadian Information Processing Society. AR: 14/31 (45%). [Open review] |
![Kapow!: Studying the Design of Visual Feedback for Representing Contacts in Extended Reality. VRST '22.](thumbnails/VRST22.png) | 65. Cauquis, J., Mercado, V., Casiez, G., Normand, J. M. & Lécuyer, A. (2022). "Kapow!": Studying the Design of Visual Feedback for Representing Contacts in Extended Reality. In proceedings of the 2022 ACM Symposium on Virtual Reality Software and Technology, 1-11. Association for Computing Machinery. AR: 35/131 (27%). ![HAL link](hal.svg) |
![Within or Between? Comparing Experimental Designs for Virtual Embodiment Studies. VR '22.](thumbnails/VR2022.png) | 64. Richard, G., Pietrzak, T., Argelaguet, F., Lécuyer, A. & Casiez, G. (2022). Within or Between? Comparing Experimental Designs for Virtual Embodiment Studies. In proceedings of IEEE International Conference on Virtual Reality (IEEE VR), 186-195. IEEE. AR: 90/418 (22%). [Presentation] |
![Non-isomorphic Interaction Techniques for Controlling Avatar Facial Expressions in VR. VRST '21.](thumbnails/VRST21-FacialExpressions.png) | 63. Baloup, M., Pietrzak, T., Hachet, M. & Casiez, G. (2021). Non-isomorphic Interaction Techniques for Controlling Avatar Facial Expressions in VR. In proceedings of the 2021 ACM Symposium on Virtual Reality Software and Technology, 1-10. Association for Computing Machinery. AR: 44/168 (26%). [Presentation] |
![Relevance and Applicability of Hardware-independent Pointing Transfer Functions. UIST '21.](thumbnails/UIST21.png) | 62. Hanada, R., Masson, D., Casiez, G., Nancel, M. & Malacria, S. (2021). Relevance and Applicability of Hardware-independent Pointing Transfer Functions. In proceedings of the 2021 ACM Symposium on User Interface Software and Technology, 524-537. Association for Computing Machinery. AR: 95/367 (26%). [Presentation] |
![Interaction Illustration Taxonomy: Classification of Styles and Techniques for Visually Representing Interaction Scenarios. CHI '21.](thumbnails/CHI21-illustrationTaxonomy.png) | 61. Antoine, A., Malacria, S., Marquardt, N. & Casiez, G. (2021). Interaction Illustration Taxonomy: Classification of Styles and Techniques for Visually Representing Interaction Scenarios. In proceedings of CHI'21, the 38th Conference on Human Factors in Computing Systems, 1-22. ACM. AR: 749/2844 (26%). [Presentation] Honorable mention award (top 5%) |
![Typing Efficiency and Suggestion Accuracy Influence the Benefits and Adoption of Word Suggestions. CHI '21.](thumbnails/CHI21-wordSuggestions.png) | 60. Roy, Q., Berlioux, S., Casiez, G. & Vogel, D. (2021). Typing Efficiency and Suggestion Accuracy Influence the Benefits and Adoption of Word Suggestions. In proceedings of CHI'21, the 38th Conference on Human Factors in Computing Systems, 1-13. ACM. AR: 749/2844 (26%). [Presentation] Honorable mention award (top 5%) |
![Modeling and Reducing Spatial Jitter caused by Asynchronous Input and Output Rates. UIST '20.](thumbnails/UIST20.png) | 59. Antoine, A., Nancel, M., Ge, E., Zheng, J., Zolghadr, N. & Casiez, G. (2020). Modeling and Reducing Spatial Jitter caused by Asynchronous Input and Output Rates. In proceedings of the 2020 ACM Symposium on User Interface Software and Technology, 1-13. Association for Computing Machinery. AR: 97/450 (21%). [Presentation][Chromium blog (08/23)][Inria newsletter (01/24)] |
![Chameleon: Bringing Interactivity to Static Digital Documents. CHI '20.](thumbnails/CHI20-chameleon.png) | 58. Masson, D., Malacria, S., Lank, E. & Casiez, G. (2020). Chameleon: Bringing Interactivity to Static Digital Documents. In proceedings of CHI'20, the 37th Conference on Human Factors in Computing Systems, 1-13. ACM. AR: 760/3126 (24%). [Presentation] |
![Comparing Smartphone Speech Recognition and Touchscreen Typing for Composition and Transcription. CHI '20.](thumbnails/CHI20-SpeechType.png) | 57. Foley, M., Casiez, G. & Vogel, D. (2020). Comparing Smartphone Speech Recognition and Touchscreen Typing for Composition and Transcription. In proceedings of CHI'20, the 37th Conference on Human Factors in Computing Systems, 1-11. ACM. AR: 760/3126 (24%). [Presentation] |
![Manipulation, Learning, and Recall with Tangible Pen-Like Input. CHI '20.](thumbnails/CHI20-Conte.png) | 56. Elkin, L., Beau, J. B., Casiez, G. & Vogel, D. (2020). Manipulation, Learning, and Recall with Tangible Pen-Like Input. In proceedings of CHI'20, the 37th Conference on Human Factors in Computing Systems, 1-12. ACM. AR: 760/3126 (24%). [Presentation] |
![Detecting System Errors in Virtual Reality Using EEG through Error Related Potentials. VR '20.](thumbnails/VR2020-ErrorPotential.png) | 55. Si-Mohammed, H., Lopes Dias, C., Duarte, M., Argelaguet, F., Jeunet, C., Casiez, G., Müller-Putz, G., Lécuyer, A. & Scherer, R. (2020). Detecting System Errors in Virtual Reality Using EEG through Error Related Potentials. In proceedings of IEEE International Conference on Virtual Reality (IEEE VR), 653-661. IEEE. AR: 104/486 (21%). [Presentation] Best paper award |
![Detection of signs of Parkinson's disease using dynamical features via an indirect pointing device. IFAC '20.](thumbnails/IFAC20.png) | 54. Ushirobira, R., Efimov, D., Casiez, G., Fernandez, L., Olsson, F. & Medvedev, A. (2020). Detection of signs of Parkinson's disease using dynamical features via an indirect pointing device. IFAC 2020 - 21st IFAC World Congress, 1-6. ![HAL link](hal.svg) |
![Using 3D Models Staging to Facilitate the Creation of Vector-based Trace Figures. Interact '19.](thumbnails/Interact19.png) | 53. Antoine, A., Malacria, S., Marquardt, N. & Casiez, G. (2019). Using 3D Models Staging to Facilitate the Creation of Vector-based Trace Figures. In proceedings of Interact'19, the 17th IFIP TCI3 Conference on Human-Computer Interaction, 496-516. Springer. ![YouTube video link](youtube.svg) |
![RayCursor: a 3D Pointing Facilitation Technique based on Raycasting. CHI '19.](thumbnails/CHI19-raycursor.png) | 52. Baloup, M., Pietrzak, T. & Casiez, G. (2019). RayCursor: a 3D Pointing Facilitation Technique based on Raycasting. In proceedings of CHI'19, the 36th Conference on Human Factors in Computing Systems, 101:1-101:12. ACM. AR: 705/2960 (23.8%). ![YouTube video link](youtube.svg) |
![Next-Point Prediction for Direct Touch Using Finite-Time Derivative Estimation. UIST '18.](thumbnails/UIST18-TTP.png) | 51. Nancel, M., Aranovskiy, S., Ushirobira, R., Efimov, D., Poulmane, S., Roussel, N. & Casiez, G. (2018). Next-Point Prediction for Direct Touch Using Finite-Time Derivative Estimation. In proceedings of UIST'18, the 31st ACM Symposium on User Interface Software and Technology, 793-807. ACM. AR: 80/375 (21%). ![YouTube video link](youtube.svg) |
![Storyboard-Based Empirical Modelling of Touch Interface Performance. CHI '18.](thumbnails/CHI18-stem.png) | 50. Goguey, A., Casiez, G., Cockburn, A. & Gutwin, C. (2018). Storyboard-Based Empirical Modelling of Touch Interface Performance. In proceedings of CHI'18, the 35th Conference on Human Factors in Computing Systems, 445:1-445:12. ACM. AR: 667/2590 (25%). Honorable mention award (top 5%) |
![Using High Frequency Accelerometer and Mouse to Compensate for End-to-end Latency in Indirect Interaction. CHI '18.](thumbnails/CHI18-TurboMouse.png) | 49. Antoine, A., Malacria, S. & Casiez, G. (2018). Using High Frequency Accelerometer and Mouse to Compensate for End-to-end Latency in Indirect Interaction. In proceedings of CHI'18, the 35th Conference on Human Factors in Computing Systems, 609:1-609:11. ACM. AR: 667/2590 (25%). ![YouTube video link](youtube.svg) |
![Characterizing Finger Pitch and Roll Orientation During Atomic Touch Actions. CHI '18.](thumbnails/CHI18-fingerorientation.png) | 48. Goguey, A., Casiez, G., Vogel, D. & Gutwin, C. (2018). Characterizing Finger Pitch and Roll Orientation During Atomic Touch Actions. In proceedings of CHI'18, the 35th Conference on Human Factors in Computing Systems, 589:1-589:12. ACM. AR: 667/2590 (25%). ![Open Science link](openscience.svg) |
![Introducing Transient Gestures to Improve Pan and Zoom on Touch Surfaces. CHI '18.](thumbnails/CHI18-transient.png) | 47. Avery, J., Malacria, S., Nancel, M., Casiez, G. & Lank, E. (2018). Introducing Transient Gestures to Improve Pan and Zoom on Touch Surfaces. In proceedings of CHI'18, the 35th Conference on Human Factors in Computing Systems, 25:1-25:8. ACM. AR: 667/2590 (25%). ![YouTube video link](youtube.svg) |
![Characterizing Latency in Touch and Button-Equipped Interactive Systems. UIST '17.](thumbnails/Lagmeter-UIST17.png) | 46. Casiez, G., Pietrzak, T., Marchal, D., Poulmane, S., Falce, M. & Roussel, N. (2017). Characterizing Latency in Touch and Button-Equipped Interactive Systems. In proceedings of UIST'17, the 30th ACM Symposium on User Interface Software and Technology, 21-36. ACM. AR: 73/324 (22%). [Presentation] NVidia later created a similar tool |
![WhichFingers: Identifying Fingers on Touch Surfaces and Keyboards using Vibration Sensors. UIST '17.](thumbnails/WhichFingers-UIST17.png) | 45. Masson, D., Goguey, A., Malacria, S. & Casiez, G. (2017). WhichFingers: Identifying Fingers on Touch Surfaces and Keyboards using Vibration Sensors. In proceedings of UIST'17, the 30th ACM Symposium on User Interface Software and Technology, 41-48. ACM. AR: 73/324 (22%). [Presentation] |
![Frequency Domain Forecasting Approach for Latency Reduction in Direct Human-Computer Interaction. CDC '17.](thumbnails/Forecasting-CDC17.png) | 44. Aranovskiy, S., Ushirobira, R., Efimov, D. & Casiez, G. (2017). Frequency Domain Forecasting Approach for Latency Reduction in Direct Human-Computer Interaction. In proceedings of CDC'17, the 56th IEEE Conference on Decision and Control, 2623-2628. IEEE. ![HAL link](hal.svg) |
![ForceEdge: Controlling Autoscroll on Both Desktop and Mobile Computers Using the Force. CHI '17.](thumbnails/ForceEdge-CHI17.png) | 43. Antoine, A., Malacria, S. & Casiez, G. (2017). ForceEdge: Controlling Autoscroll on Both Desktop and Mobile Computers Using the Force. In proceedings of CHI'17, the 34th Conference on Human Factors in Computing Systems, 3281-3292. ACM. AR: 565/2435 (23%). [Presentation] |
![Can I Think of Something Else when Using a BCI? Cognitive Demand of an SSVEP-based BCI. CHI '17.](thumbnails/CHI2016-SSVEP.png) | 42. Évain, A., Argelaguet, F., Roussel, N., Casiez, G. & Lécuyer, A. (2017). Can I Think of Something Else when Using a BCI? Cognitive Demand of an SSVEP-based BCI. In proceedings of CHI'17, the 34th Conference on Human Factors in Computing Systems, 5120-5125. ACM. AR: 565/2435 (23%). ![HAL link](hal.svg) |
![Brain-Computer Interfaces and Augmented Reality: A State of the Art. BCIC '17.](thumbnails/BCIC17.png) | 41. Si-Mohammed, H., Argelaguet, F., Casiez, G., Roussel, N. & Lécuyer, A. (2017). Brain-Computer Interfaces and Augmented Reality: A State of the Art. In proceedings of BCIC'17, the 7th Graz Brain-Computer Interface Conference, 1-6. ![HAL link](hal.svg) |
![Next-Point Prediction Metrics for Perceived Spatial Errors. UIST '16.](thumbnails/UIST2016-metrics.png) | 40. Nancel, M., Vogel, D., De Araujo, B., Jota, R. & Casiez, G. (2016). Next-Point Prediction Metrics for Perceived Spatial Errors. In proceedings of UIST'16, the 29th ACM Symposium on User Interface Software and Technology, 271-285. ACM. AR: 79/384 (20%). [Presentation] |
![Desktop Orbital Camera Motions Using Rotational Head Movements. SUI '16.](thumbnails/SUI16-DesktopOrbital.png) | 39. Jacob, T., Bailly, G., Lecolinet, E., Casiez, G. & Teyssier, M. (2016). Desktop Orbital Camera Motions Using Rotational Head Movements. In proceedings of SUI'16, the ACM Symposium on Spatial User Interaction, 139-148. ACM. AR: 20/77 (26%). [Presentation] |
![Modeling Pointing Tasks in Mouse-Based Human-Computer Interactions. CDC '16.](thumbnails/CDC16.png) | 38. Aranovskiy, S., Ushirobira, R., Efimov, D. & Casiez, G. (2016). Modeling Pointing Tasks in Mouse-Based Human-Computer Interactions. In proceedings of CDC'16, the 55th IEEE Conference on Decision and Control, 6595-6600. IEEE. ![HAL link](hal.svg) |
![A forecasting algorithm for latency compensation in indirect human-computer interactions. ECC '16.](thumbnails/ECC16.png) | 37. Ushirobira, R., Efimov, D., Casiez, G., Roussel, N. & Perruquetti, W. (2016). A forecasting algorithm for latency compensation in indirect human-computer interactions. In proceedings of ECC'16, the 15th annual European Control Conference, 1081-1086. IEEE. ![HAL link](hal.svg) |
![Influence of Error Rate on Frustration of BCI Users. AVI '16.](thumbnails/AVI2016.png) | 36. Évain, A., Argelaguet, F., Strock, A., Roussel, N., Casiez, G. & Lécuyer, A. (2016). Influence of Error Rate on Frustration of BCI Users. In proceedings of AVI'16, the international conference on Advanced Visual Interfaces, 248-251. ACM. AR: 20/96 (21%). ![HAL link](hal.svg) |
![The Performance and Preference of Different Fingers and Chords for Pointing, Dragging, and Object Transformation. CHI '16.](thumbnails/CHI2016-fingerperf.png) | 35. Goguey, A., Nancel, M., Casiez, G. & Vogel, D. (2016). The Performance and Preference of Different Fingers and Chords for Pointing, Dragging, and Object Transformation. In proceedings of CHI'16, the 33th Conference on Human Factors in Computing Systems, 4250-4261. ACM. AR: 546/2316 (23.6%). [Presentation] |
![DesktopGlove: A Multi-finger Force Feedback Interface Separating Degrees of Freedom Between Hands. 3DUI '16.](thumbnails/3DUI2016-desktopglove.png) | 34. Achibet, M., Casiez, G. & Marchal, M. (2016). DesktopGlove: A Multi-finger Force Feedback Interface Separating Degrees of Freedom Between Hands. In proceedings of 3DUI'16, the 11th Symposium on 3D User Interfaces, 3-12. IEEE. AR: 32/83 (38%). ![YouTube video link](youtube.svg) |
![Looking Through the Eye of the Mouse: A Simple Method for Measuring End-to-end Latency Using an Optical Mouse. UIST '15.](thumbnails/UIST2015-lagmeter.png) | 33. Casiez, G., Conversy, S., Falce, M., Huot, S. & Roussel, N. (2015). Looking Through the Eye of the Mouse: A Simple Method for Measuring End-to-end Latency Using an Optical Mouse. In proceedings of UIST'15, the 28th ACM Symposium on User Interface Software and Technology, 629-636. ACM. AR: 69/297 (23%). [Video preview] [Presentation] |
![Quantifying Object- and Command-oriented Interaction. Interact '15.](thumbnails/Interact15.png) | 32. Goguey, A., Wagner, J. & Casiez, G. (2015). Quantifying Object- and Command-oriented Interaction. In proceedings of Interact'15, the 15th IFIP TCI3 Conference on Human-Computer Interaction, 231-239. Springer. AR: 74/276 (26.8%). [presentation] |
![THING: Introducing a Tablet-based Interaction Technique for Controlling 3D Hand Models. CHI '15.](thumbnails/CHI2015-THING.png) | 31. Achibet, M., Casiez, G., Lécuyer, A. & Marchal, M. (2015). THING: Introducing a Tablet-based Interaction Technique for Controlling 3D Hand Models. In proceedings of CHI'15, the 33th Conference on Human Factors in Computing Systems, 317-326. ACM. AR: 495/2150 (23%). [Presentation] |
![Push-Edge and Slide-Edge: Scrolling by Pushing Against the Viewport Edge. CHI '15.](thumbnails/CHI2015-PushEdgeSlideEdge.png) | 30. Malacria, S., Aceituno, J., Quinn, P., Casiez, G., Cockburn, A. & Roussel, N. (2015). Push-Edge and Slide-Edge: Scrolling by Pushing Against the Viewport Edge. In proceedings of CHI'15, the 33th Conference on Human Factors in Computing Systems, 2773-2776. ACM. AR: 495/2150 (23%). ![YouTube video link](youtube.svg) |
![Impact of Form Factors and Input Conditions on Absolute Indirect-touch Pointing Tasks. CHI '14.](thumbnails/CHI2014-AbsoluteIndirectTouch.png) | 29. Gilliot, J., Casiez, G. & Roussel, N. (2014). Impact of Form Factors and Input Conditions on Absolute Indirect-touch Pointing Tasks. In proceedings of CHI'14, the 32th Conference on Human Factors in Computing Systems, 723-732. ACM. AR: 382/1433 (27%). [presentation] |
![Designing Intuitive Multi-touch 3D Navigation Techniques. Interact '13.](thumbnails/Interact2013-Intuitive3DNav.png) | 28. Marchal, D., Moerman, C., Casiez, G. & Roussel, N. (2013). Designing Intuitive Multi-touch 3D Navigation Techniques. In proceedings of INTERACT'13, the 14th IFIP TCI3 Conference on Human-Computer Interaction, 19-36. Springer. AR: 128/413 (31%). ![YouTube video link](youtube.svg) |
![How Low Can You Go? Human Limits in Small Unidirectional Mouse Movements. CHI '13.](thumbnails/CHI2013-humanAccuracy.png) | 27. Aceituno, J., Casiez, G. & Roussel, N. (2013). How Low Can You Go? Human Limits in Small Unidirectional Mouse Movements. In proceedings of CHI'13, the 31th Conference on Human Factors in Computing Systems, 1383-1386. ACM. AR: 392/1963 (20%). ![YouTube video link](youtube.svg) |
![Small, Medium, or Large? Estimating the User-perceived Scale of Stroke Gestures. CHI '13.](thumbnails/CHI2013-GestureScale.png) | 26. Vatavu, R. D., Casiez, G. & Grisoni, L. (2013). Small, Medium, or Large? Estimating the User-perceived Scale of Stroke Gestures. In proceedings of CHI'13, the 31th Conference on Human Factors in Computing Systems, 277-280. ACM. AR: 392/1963 (20%). ![HAL link](hal.svg) |
![Giving a Hand to the Eyes: Leveraging Input Accuracy for Subpixel Interaction. UIST '12.](thumbnails/Subpixel-UIST2012.png) | 25. Roussel, N., Casiez, G., Aceituno, J. & Vogel, D. (2012). Giving a Hand to the Eyes: Leveraging Input Accuracy for Subpixel Interaction. In proceedings of UIST'12, the 25th ACM Symposium on User Interface Software and Technology, 351-358. ACM. AR: 62/288 (21%). ![YouTube video link](youtube.svg) |
![Exposing and Understanding Scrolling Transfer Functions. UIST '12.](thumbnails/Scrolling-UIST2012.png) | 24. Quinn, P., Cockburn, A., Casiez, G., Roussel, N. & Gutwin, C. (2012). Exposing and Understanding Scrolling Transfer Functions. In proceedings of UIST'12, the 25th ACM Symposium on User Interface Software and Technology, 341-350. ACM. ![HAL link](hal.svg) |
![Mockup Builder: Direct 3D Modeling on and Above the Surface in a Continuous Interaction Space. GI '12.](thumbnails/MockupBuilder-GI2012.png) | 23. De Araùjo, B. R., Casiez, G. & Jorge, J. A. (2012). Mockup Builder: Direct 3D Modeling on and Above the Surface in a Continuous Interaction Space. In proceedings of GI'12, the 38th Graphics Interface conference, 173-180. Canadian Information Processing Society. AR: 13/34 (38%). ![YouTube video link](youtube.svg) |
![1€ Filter: A Simple Speed-based Low-pass Filter for Noisy Input in Interactive Systems. CHI '12.](thumbnails/CHI2012-1euroFilter.png) | 22. Casiez, G., Roussel, N. & Vogel, D. (2012). 1€ Filter: A Simple Speed-based Low-pass Filter for Noisy Input in Interactive Systems. In proceedings of CHI'12, the 30th Conference on Human Factors in Computing Systems, 2527-2530. ACM. AR: 370/1577 (23%). [CHI Madness video][presentation][Inria 03/04/2017] |
![Hand Occlusion on a Multi-touch Tabletop. CHI '12.](thumbnails/CHI2012-MTHandOcclusion.png) | 21. Vogel, D. & Casiez, G. (2012). Hand Occlusion on a Multi-touch Tabletop. In proceedings of CHI'12, the 30th Conference on Human Factors in Computing Systems, 2307-2316. ACM. AR: 370/1577 (23%). ![HAL link](hal.svg) |
![Design of a transparent tactile stimulator. HS '12.](thumbnails/HS2012-StimTac.png) | 20. Giraud, F., Amberg, M., Lemaire-Semail, B. & Casiez, G. (2012). Design of a transparent tactile stimulator. In proceedings of Haptics Symposium 2012, the 20th Symposium on Haptic Interfaces for Virtual Environments and Teleoperator Systems, 485-489. IEEE. AR: 89/146 (61%). ![HAL link](hal.svg) |
![No More Bricolage! Methods and Tools to Characterize, Replicate and Compare Pointing Transfer Functions. UIST '11.](thumbnails/UIST2011-NoMoreBricolage.png) | 19. Casiez, G. & Roussel, N. (2011). No More Bricolage! Methods and Tools to Characterize, Replicate and Compare Pointing Transfer Functions. In proceedings of UIST'11, the 24th ACM Symposium on User Interface Software and Technology, 603-614. ACM. AR: 67/265 (25%). ![YouTube video link](youtube.svg) |
![Conté: Multimodal Input Inspired by an Artist's Crayon. UIST '11.](thumbnails/UIST2011-Conte.png) | 18. Vogel, D. & Casiez, G. (2011). Conté: Multimodal Input Inspired by an Artist's Crayon. In proceedings of UIST'11, the 24th ACM Symposium on User Interface Software and Technology, 357-366. ACM. AR: 67/265 (25%). New Life for the Digital Pen? [presentation] |
![Estimating the Perceived Difficulty of Pen Gestures. Interact '11.](thumbnails/INTERACT2011.png) | 17. Vatavu, R. D., Vogel, D., Casiez, G. & Grisoni, L. (2011). Estimating the Perceived Difficulty of Pen Gestures. In proceedings of INTERACT'11, the 13th IFIP TCI3 Conference on Human-Computer Interaction, 89-106. Springer. AR: 111/402 (27%). ![HAL link](hal.svg) |
![Surfpad: Riding Towards Targets on a Squeeze Film Effect. CHI '11.](thumbnails/CHI2011.png) | 16. Casiez, G., Roussel, N., Vanbelleghem, R. & Giraud, F. (2011). Surfpad: Riding Towards Targets on a Squeeze Film Effect. In proceedings of CHI'11, the 29th Conference on Human Factors in Computing Systems, 2491-2500. ACM. AR: 410/1532 (27%). [presentation] Honorable mention award (top 5%) |
![The Effect of DOF Separation in 3D Manipulation Tasks with Multi-touch Displays. VRST '10.](thumbnails/VRST2010.png) | 15. Martinet, A., Casiez, G. & Grisoni, L. (2010). The Effect of DOF Separation in 3D Manipulation Tasks with Multi-touch Displays. In proceedings of VRST'10, the 17th ACM Symposium on Virtual Reality Software and Technology, 111-118. ACM. AR: 18/70 (25%). Most cited VRST paper over 2010-2015 |
![Push-and-pull Switching: Window Switching Based on Window Overlapping. CHI '10.](thumbnails/CHI2010.png) | 14. Xu, Q. & Casiez, G. (2010). Push-and-pull Switching: Window Switching Based on Window Overlapping. In proceedings of CHI'10, the 28th Conference on Human Factors in Computing Systems, 1335-1338. ACM. AR: 302/1346 (22%). ![YouTube video link](youtube.svg) |
![Buttonless clicking: Intuitive select and pick-release through gesture analysis. VR '10.](thumbnails/VR2010.png) | 13. Choumane, A., Casiez, G. & Grisoni, L. (2010). Buttonless clicking: Intuitive select and pick-release through gesture analysis. In proceedings of IEEE International Conference on Virtual Reality (IEEE VR), 67-70. IEEE. AR: 25%. Ranked among the top 10 papers of the conference |
![The design and evaluation of 3D positioning techniques for multi-touch displays. 3DUI '10.](thumbnails/3DUI2010.png) | 12. Martinet, A., Casiez, G. & Grisoni, L. (2010). The design and evaluation of 3D positioning techniques for multi-touch displays. In proceedings of 3DUI'10, the 5th Symposium on 3D User Interfaces, 115-118. IEEE. AR: 20/60 (33%). Also published as a 20 pages INRIA research report (n°7015) [HAL]. 3DUI 2010 Front cover image Most cited 3DUI paper over 2010-2015 |
![Hand Occlusion with Tablet-sized Direct Pen Input. CHI '09.](thumbnails/CHI2009-1.png) | 11. Vogel, D., Cudmore, M., Casiez, G., Balakrishnan, R. & Keliher, L. (2009). Hand Occlusion with Tablet-sized Direct Pen Input. In proceedings of CHI'09, the 27th Conference on Human Factors in Computing Systems, 557-566. ACM. AR: 277/1130 (25%). ![DOI link](doi.svg) |
![A Performance Model of Selection Techniques for P300-based Brain-computer Interfaces. CHI '09.](thumbnails/CHI2009-2.png) | 10. Sauvan, J. B., Lécuyer, A., Lotte, F. & Casiez, G. (2009). A Performance Model of Selection Techniques for P300-based Brain-computer Interfaces. In proceedings of CHI'09, the 27th Conference on Human Factors in Computing Systems, 2205-2208. ACM. AR: 277/1130 (25%). ![DOI link](doi.svg) |
![The Effect of Spring Stiffness and Control Gain with an Elastic Rate Control Pointing Device. CHI '08.](thumbnails/CHI2008.jpg) | 9. Casiez, G. & Vogel, D. (2008). The Effect of Spring Stiffness and Control Gain with an Elastic Rate Control Pointing Device. In proceedings of CHI'08, the 26th Conference on Human Factors in Computing Systems, 1709-1718. ACM. AR: 157/714 (22%). Honorable mention award (top 5%) |
![Discrimination of Virtual Square Gratings by Dynamic Touch on Friction Based Tactile Displays. HS '08.](thumbnails/HapticsSymposium2008.jpg) | 8. Biet, M., Casiez, G., Giraud, F. & Lemaire-Semail, B. (2008). Discrimination of Virtual Square Gratings by Dynamic Touch on Friction Based Tactile Displays. In proceedings of Haptics Symposium'08, the 16th Symposium on Haptic Interfaces for Virtual Environments and Teleoperator Systems, 41-48. IEEE. AR: 38/90 (42%). ![DOI link](doi.svg) |
![Using an Eye-Tracking System to Improve Camera Motions and Depth-of-Field Blur Effects in Virtual Environments. VR '08.](thumbnails/VR2008.jpg) | 7. Hillaire, S., Lécuyer, A., Cozot, R. & Casiez, G. (2008). Using an Eye-Tracking System to Improve Camera Motions and Depth-of-Field Blur Effects in Virtual Environments. In proceedings of IEEE International Conference on Virtual Reality (IEEE VR), 47-50. IEEE. ![DOI link](doi.svg) |
![RubberEdge: Reducing Clutching by Combining Position and Rate Control with Elastic Feedback. UIST '07.](thumbnails/UIST2007.jpg) | 6. Casiez, G., Vogel, D., Pan, Q. & Chaillou, C. (2007). RubberEdge: Reducing Clutching by Combining Position and Rate Control with Elastic Feedback. In proceedings of UIST'07, the 20th Annual ACM Symposium on User Interface Software and Technology, 129-138. ACM. AR: 33/195 (17%). Related articles: ERCIM News 73 - April 2008 [ERCIM News], INEDIT 64 - May 2008 [INEDIT], 01 informatique - 29/05/2008 |
![Depth-of-field Blur Effects for First-person Navigation in Virtual Environments. VRST '07.](thumbnails/VRST2007.jpg) | 5. Hillaire, S., Lécuyer, A., Cozot, R. & Casiez, G. (2007). Depth-of-field Blur Effects for First-person Navigation in Virtual Environments. In proceedings of VRST'07, the ACM Symposium on Virtual Reality Software and Technology, 203-206. ACM. ![DOI link](doi.svg) |
![Effects of DOF separation on elastic devices for the navigation in 3D virtual environments with force feedback. WH '05.](thumbnails/WH05.jpg) | 4. Casiez, G. & Chaillou, C. (2005). Effects of DOF separation on elastic devices for the navigation in 3D virtual environments with force feedback. First Joint Eurohaptics Conference and Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems. World Haptics Conference, 483-486. IEEE. ![DOI link](doi.svg) |
![Does DOF Separation on Elastic Devices Improve User 3D Steering Task Performance? APCHI '03.](thumbnails/APCHI04.jpg) | 3. Casiez, G., Plénacoste, P. & Chaillou, C. (2004). Does DOF Separation on Elastic Devices Improve User 3D Steering Task Performance? In proceedings of Asia-Pacific Conference on Computer-Human Interaction (APCHI'04), 70-80. Springer. ![DOI link](doi.svg) |
![Elastic Force Feedback with a New Multi-finger Haptic Device: The DigiHaptic. Eurohaptics '03.](thumbnails/EH03.jpg) | 2. Casiez, G., Plénacoste, P., Chaillou, C. & Semail, B. (2003). Elastic Force Feedback with a New Multi-finger Haptic Device: The DigiHaptic. In proceedings of Eurohaptics 2003, 121-134. Springer-Verlag. |
![The DigiHaptic, a New Three Degrees of Freedom Multi-finger Haptic Device. VRIC '03.](thumbnails/VRIC03.jpg) | 1. Casiez, G., Plénacoste, P., Chaillou, C. & Semail, B. (2003). The DigiHaptic, a New Three Degrees of Freedom Multi-finger Haptic Device. In proceedings of Virtual Reality International Conference 2003, 35-39. |
![A Comparison of Virtual Reality Menu Archetypes: Raycasting, Direct Input, and Marking Menus.](thumbnails/MenuArchetypes-TVCG24.png) | 25. Wentzel, J., Lakier, M., Hartmann, J., Shazib, F., Casiez, G. & Vogel, D. (2024). A Comparison of Virtual Reality Menu Archetypes: Raycasting, Direct Input, and Marking Menus. In IEEE Transactions on Visualization and Computer Graphics. IEEE Computer Society. (), 1-15. ![HAL link](hal.svg) |
![Clarifying and Differentiating Discoverability.](thumbnails/HCI24Discoverability.png) | 24. Mackamul, E., Casiez, G. & Malacria, S. (2024). Clarifying and Differentiating Discoverability. In Human-Computer Interaction. Taylor & Francis. 0(0), 1-26. ![HAL link](hal.svg) |
![Arm Cooling Selectively Impacts Sensorimotor Control.](thumbnails/JNP24-ArmCooling.png) | 23. Scotto, C., Petitcollin, F., Dupuy, O., Casiez, G., Dugué, B. & Toussaint, L. (2024). Arm Cooling Selectively Impacts Sensorimotor Control. In Journal of Neurophysiology. 131(4), 607-618. ![Open Science link](openscience.svg) |
![Use of variable online visual feedback to optimize sensorimotor coding and learning of a motor sequence.](thumbnails/PONE2023.png) | 22. Bernardo, M., Blandin, Y., Casiez, G. & Scotto, C. (2023). Use of variable online visual feedback to optimize sensorimotor coding and learning of a motor sequence. In PLOS ONE. Public Library of Science. 18(11), 1-18. ![Open Science link](openscience.svg) |
![Reliability of on-line visual feedback influences learning of continuous motor task of healthy young adults.](thumbnails/FrontPsy23.png) | 21. Bernardo, M., Blandin, Y., Casiez, G. & Scotto, C. (2023). Reliability of on-line visual feedback influences learning of continuous motor task of healthy young adults. In Frontiers in Psychology. Frontiers. 14, 1-10. ![Open Science link](openscience.svg) |
![Studying the timescale of perceptual-motor (re)calibration following a change in visual display gain.](thumbnails/HMS2020.png) | 20. Fernandez, L., Montagne, G. & Casiez, G. (2022). Studying the timescale of perceptual-motor (re)calibration following a change in visual display gain. In Human Movement Science. Elsevier. 82, 1-16. ![HAL link](hal.svg) |
![Watch out for the Robot! Designing Visual Feedback Safety Techniques When Interacting With Encountered-Type Haptic Displays.](thumbnails/FVR22.png) | 19. Mercado, V., Argelaguet, F., Casiez, G. & Lécuyer, A. (2022). Watch out for the Robot! Designing Visual Feedback Safety Techniques When Interacting With Encountered-Type Haptic Displays. In Frontiers in Virtual Reality. Frontiers. 3, 1-18. ![HAL link](hal.svg) |
![On Computer Mouse Pointing Model Online Identification and Endpoint Prediction.](thumbnails/THMS21.png) | 18. Khalin, A., Ushirobira, R., Efimov, D. & Casiez, G. (2022). On Computer Mouse Pointing Model Online Identification and Endpoint Prediction. In IEEE Transactions on Human-Machine Systems. IEEE. 52(5), 941-951. ![HAL link](hal.svg) |
![Studying the Role of Haptic Feedback on Virtual Embodiment in a Drawing Task.](thumbnails/Front20.png) | 17. Richard, G., Pietrzak, T., Argelaguet, F., Lécuyer, A. & Casiez, G. (2020). Studying the Role of Haptic Feedback on Virtual Embodiment in a Drawing Task. In Frontiers in Virtual Reality and Human Behaviours. Frontiers. 1(573167), 1-10. ![YouTube video link](youtube.svg) |
![Sensorimotor control and linear visuomotor gains.](thumbnails/BRE20.png) | 16. Scotto, C., Vu, V. H., Casiez, G. & Fernandez, L. (2020). Sensorimotor control and linear visuomotor gains. In Experimental Brain Research. Springer. 238(9), 1997-2007. ![HAL link](hal.svg) |
![Short-Term Sensorimotor Deprivation Impacts Feedforward and Feedback Processes of Motor Control.](thumbnails/fnirs20.png) | 15. Scotto, C., Meugnot, A., Casiez, G. & Toussaint, L. (2020). Short-Term Sensorimotor Deprivation Impacts Feedforward and Feedback Processes of Motor Control. In Frontiers in Neuroscience. Frontiers. 14:696, 1-9. ![HAL link](hal.svg) |
![Towards BCI-Based Interfaces for Augmented Reality: Feasibility, Design and Evaluation.](thumbnails/TVCG20-BCI-AR.png) | 14. Si-Mohammed, H., Petit, J., Jeunet, C., Argelaguet, F., Spindler, F., Évain, A., Roussel, N., Casiez, G. & Lécuyer, A. (2020). Towards BCI-Based Interfaces for Augmented Reality: Feasibility, Design and Evaluation. In IEEE Transactions on Visualization and Computer Graphics. IEEE Computer Society. 26(3), 1608-1621. ![HAL link](hal.svg) |
![An Adaptive FIR Filter for Trajectory Prediction and Latency Reduction in Direct Human-Computer Interactions.](thumbnails/CEP19.png) | 13. Aranovskiy, S., Ushirobira, R., Efimov, D. & Casiez, G. (2019). An Adaptive FIR Filter for Trajectory Prediction and Latency Reduction in Direct Human-Computer Interactions. In Control Engineering Practice. Elsevier. 91, 1-7. ![HAL link](hal.svg) |
![A Switched Dynamic Model for Pointing Tasks with a Computer Mouse.](thumbnails/19-AJC.png) | 12. Aranovskiy, S., Ushirobira, R., Efimov, D. & Casiez, G. (2019). A Switched Dynamic Model for Pointing Tasks with a Computer Mouse. In Asian Journal Control. Wiley InterScience. 0, 1-14. ![HAL link](hal.svg) |
![Amélioration du Raycasting par utilisation de la sélection par proximité et du filtrage.](thumbnails/CHI19-raycursor.png) | 11. Baloup, M., Pietrzak, T. & Casiez, G. (2019). Amélioration du Raycasting par utilisation de la sélection par proximité et du filtrage. In Journal d'Interaction Personne-Système. Association Francophone d'Interaction Homme-Machine (AFIHM). 8(1), 61 - 83. ![HAL link](hal.svg) |
![Towards BCI-based Interfaces for Augmented Reality: Feasibility, Design and Evaluation.](thumbnails/TVCG2018.png) | 10. Si-Mohammed, H., Petit, J., Jeunet, C., Argelaguet, F., Spindler, F. a., Roussel, N., Casiez, G. & Lécuyer, A. (2018). Towards BCI-based Interfaces for Augmented Reality: Feasibility, Design and Evaluation. In IEEE Transactions on Visualization and Computer Graphics. IEEE Computer Society. , 1-12. [Also presented at VR'19] |
![Leveraging Finger Identification to Integrate Multi-touch Command Selection and Parameter Manipulation.](thumbnails/IJHCS-fingeridentification.png) | 9. Goguey, A., Vogel, D., Chevalier, F., Pietrzak, T., Roussel, N. & Casiez, G. (2017). Leveraging Finger Identification to Integrate Multi-touch Command Selection and Parameter Manipulation. In International Journal of Human-Computer Studies. Elsevier. 99, 21-36. ![Quicktime video link](quicktime.svg) |
![The design, use, and performance of edge-scrolling techniques.](thumbnails/IJHCS-edgescrolling.png) | 8. Aceituno, J., Malacria, S., Quinn, P., Roussel, N., Cockburn, A. & Casiez, G. (2017). The design, use, and performance of edge-scrolling techniques. In International Journal of Human-Computer Studies. Elsevier. 97, 58-76. ![HAL link](hal.svg) |
![Design and Evaluation of Fusion Approach for Combining Brain and Gaze Inputs for Target Selection.](thumbnails/Frontiers16-GazeBCI.png) | 7. Évain, A., Argelaguet, F., Casiez, G., Roussel, N. & Lécuyer, A. (2016). Design and Evaluation of Fusion Approach for Combining Brain and Gaze Inputs for Target Selection. In Frontiers in Neuroscience. Frontiers. 10, 454-467. ![HAL link](hal.svg) |
![Do the stimuli of an SSVEP-based BCI really have to be the same as the stimuli used for training it?](thumbnails/BCI16.png) | 6. Évain, A., Argelaguet, F., Casiez, G., Roussel, N. & Lécuyer, A. (2016). Do the stimuli of an SSVEP-based BCI really have to be the same as the stimuli used for training it? In Brain-Computer Interfaces. Taylor & Francis. 3(2), 103-111. ![HAL link](hal.svg) |
![Mockup Builder: 3D Modeling On and Above the Surface.](thumbnails/CAG2013.png) | 5. De Araùjo, B. R., Casiez, G., Jorge, J. A. & Hachet, M. (2013). Mockup Builder: 3D Modeling On and Above the Surface. In Computers & Graphics. Elsevier. 37(3), 165-178. ![HAL link](hal.svg) |
![Integrality and Separability of Multitouch Interaction Techniques in 3D Manipulation Tasks.](thumbnails/TVCG2011.png) | 4. Martinet, A., Casiez, G. & Grisoni, L. (2012). Integrality and Separability of Multitouch Interaction Techniques in 3D Manipulation Tasks. In IEEE Transactions on Visualization and Computer Graphics. IEEE Computer Society. 18(3), 369-380. ![Open Science link](openscience.svg) |
![REACTIVE : développement d'un outil de rééducation pour les accidentés vasculaires cérébraux en réalité virtuelle.](thumbnails/IRBM2011.png) | 3. Dréan, D., Bouilland, S., Nadalini, D., Baillet, A., Lozada, J., Wiertlewski, M., Grisoni, L., Casiez, G., Giraud, F. & Flamant, J. M. (2011). REACTIVE : développement d'un outil de rééducation pour les accidentés vasculaires cérébraux en réalité virtuelle. In IRBM. Elsevier. 32(2), 139-141. ![DOI link](doi.svg) |
![The Impact of Control-Display Gain on User Performance in Pointing Tasks.](thumbnails/HCIjournal.jpg) | 2. Casiez, G., Vogel, D., Balakrishnan, R. & Cockburn, A. (2008). The Impact of Control-Display Gain on User Performance in Pointing Tasks. In Human-Computer Interaction. Taylor & Francis. 23(3), 215-250. In the 10 most cited articles in the HCI journal from 2007-2009 |
![Depth-of-Field Blur Effects for First-Person Navigation in Virtual Environments.](thumbnails/CGA2008.jpg) | 1. Hillaire, S., Lécuyer, A., Cozot, R. & Casiez, G. (2008). Depth-of-Field Blur Effects for First-Person Navigation in Virtual Environments. In IEEE Computer Graphics and Applications. IEEE Computer Society. 28(6), 47-55. ![DOI link](doi.svg) |
![A Case Study on the Design and Use of an Annotation and Analytical Tool Tailored To Lead Climbing. CHI '23.](thumbnails/CHI23-CaseStudy.png) | 24. Fruchard, B., Avezou, C., Malacria, S., Casiez, G. & Huot, S. (2023). A Case Study on the Design and Use of an Annotation and Analytical Tool Tailored To Lead Climbing. In adjunct proceedings of CHI'23 (case studies), the 40th Conference on Human Factors in Computing Systems. ACM. AR: 37/124 (30%). ![HAL link](hal.svg) |
![Signifidgets: What you see is what widget!. IHM '23.](thumbnails/IHM23-Signifidgets.png) | 23. Casiez, G., Malacria, S. & Mackamul, E. (2023). Signifidgets: What you see is what widget!. In proceedings of IHM'23, la 34e conférence francophone sur l'Interaction Humain-Machine, 1-4. ![HAL link](hal.svg) |
![Démonstration d'un outil d'annotation et d'analyse de vidéos d'escalade de difficulté. IHM '23.](thumbnails/IHM23-AnnotationDemo.png) | 22. Fruchard, B., Malacria, S., Casiez, G. & Huot, S. (2023). Démonstration d'un outil d'annotation et d'analyse de vidéos d'escalade de difficulté. In proceedings of IHM'23, la 34e conférence francophone sur l'Interaction Humain-Machine, 1-4. ![HAL link](hal.svg) |
![Bringing Interactivity to Research Papers and Presentations with Chameleon. CHI '20.](thumbnails/CHI20-chameleon.png) | 21. Masson, D., Malacria, S., Lank, E. & Casiez, G. (2020). Bringing Interactivity to Research Papers and Presentations with Chameleon. In adjunct proceedings of CHI'20 (demonstrations), the 37th Conference on Human Factors in Computing Systems, 1-4. ACM. CHI'20 @ CHI'21 People's Choice Best Demo Award |
![A 26-Contact Tangible Pen-Like Input Device for Capacitive Displays. CHI '20.](thumbnails/CHI20-Conte.png) | 20. Elkin, L., Beau, J. B., Casiez, G. & Vogel, D. (2020). A 26-Contact Tangible Pen-Like Input Device for Capacitive Displays. In adjunct proceedings of CHI'20 (demonstrations), the 37th Conference on Human Factors in Computing Systems, 1-4. ACM. ![Open Science link](openscience.svg) |
![Defining Brain-Computer Interfaces: A Human-Computer Interaction Perspective. GRAZ '19.](thumbnails/19-GRAZ-BCIdef.png) | 19. Si-Mohammed, H., Casiez, G., Argelaguet, F., Roussel, N. & Lécuyer, A. (2019). Defining Brain-Computer Interfaces: A Human-Computer Interaction Perspective. In GBCIC 2019 - 8th Graz Brain-Computer Interface Conference, 1-4. ![HAL link](hal.svg) |
![Interface for collecting answers to equivocal questions for crowdsourcing. VHCICS '19.](thumbnails/crowdsourcing19.jpg) | 18. Thierry, C., Le Gall, Y., Casiez, G., Dubois, J. C., Malacria, S., Martin, A. & Pietrzak, T. (2019). Interface for collecting answers to equivocal questions for crowdsourcing. Workshop Visualization & HCI for Crowd-Sourcing, 1-15. ![HAL link](hal.svg) |
![Storyboard-Based Empirical Modelling of Touch Interface Performance. CHI '18.](thumbnails/CHI18-stem.png) | 17. Goguey, A., Casiez, G., Cockburn, A. & Gutwin, C. (2018). Storyboard-Based Empirical Modelling of Touch Interface Performance. In adjunct proceedings of CHI'18 (demonstrations), the 35th Conference on Human Factors in Computing Systems, D502:1-D502:4. ACM. ![Open Science link](openscience.svg) |
![TurboMouse: End-to-end Latency Compensation in Indirect Interaction. CHI '18.](thumbnails/CHI18-TurboMouse.png) | 16. Antoine, A., Malacria, S. & Casiez, G. (2018). TurboMouse: End-to-end Latency Compensation in Indirect Interaction. In adjunct proceedings of CHI'18 (demonstrations), the 35th Conference on Human Factors in Computing Systems, D500:1-D500:4. ACM. ![Open Science link](openscience.svg) |
| 15. Scotto, C., Hoan, V., Casiez, G. & Ferandez, L. (2018). Sensorimotor control and linear visuohaptic gain. Work in progress, Eurohaptics 2018, 2 pages. ![HAL link](hal.svg) |
![Characterizing Latency in Touch and Button-Equipped Interactive Systems. UIST '17.](thumbnails/Lagmeter-UIST17.png) | 14. Casiez, G., Pietrzak, T., Marchal, D., Poulmane, S., Falce, M. & Roussel, N. (2017). Characterizing Latency in Touch and Button-Equipped Interactive Systems. In adjunct proceedings of UIST'17 (demonstrations), the 30th ACM Symposium on User Interface Software and Technology. ACM. [Lagmeter page] |
![WhichFingers: Identifying Fingers on Touch Surfaces and Keyboards using Vibration Sensors. UIST '17.](thumbnails/WhichFingers-UIST17.png) | 13. Masson, D., Goguey, A., Malacria, S. & Casiez, G. (2017). WhichFingers: Identifying Fingers on Touch Surfaces and Keyboards using Vibration Sensors. In adjunct proceedings of UIST'17 (demonstrations), the 30th ACM Symposium on User Interface Software and Technology. ACM. ![Open Science link](openscience.svg) |
![libParamTuner : réglage interactif de paramètres sans re-compilation de code. IHM '17.](thumbnails/IHM17libparamtuner.png) | 12. Baloup, M., Oudjail, V. & Casiez, G. (2017). libParamTuner : réglage interactif de paramètres sans re-compilation de code. In proceedings of IHM'17, la 29e conférence francophone sur l'Interaction Homme-Machine. ![Open Science link](openscience.svg) |
![Controlling Autoscroll on Trackpads Using the Force. IHM '16.](thumbnails/IHM16-ForceEdge.png) | 11. Antoine, A., Malacria, S. & Casiez, G. (2016). Controlling Autoscroll on Trackpads Using the Force. In proceedings of IHM'16, la 28e conférence francophone sur l'Interaction Homme-Machine, 264-270. ACM. ![Open Science link](openscience.svg) |
![Looking Through the Eye of the Mouse: A Simple Method for Measuring End-to-end Latency Using an Optical Mouse. UIST '15.](thumbnails/UIST2015-lagmeter.png) | 10. Casiez, G., Conversy, S., Falce, M., Huot, S. & Roussel, N. (2015). Looking Through the Eye of the Mouse: A Simple Method for Measuring End-to-end Latency Using an Optical Mouse. In adjunct proceedings of UIST'15 (demonstrations), the 28th ACM Symposium on User Interface Software and Technology. ACM. ![Open Science link](openscience.svg) |
![A Three-step Interaction Pattern for Improving Discoverability in Finger Identification Techniques. UIST '14 Adjunct.](thumbnails/UIST2014-ThreeSteps.png) | 9. Goguey, A., Casiez, G., Vogel, D., Chevalier, F., Pietrzak, T. & Roussel, N. (2014). A Three-step Interaction Pattern for Improving Discoverability in Finger Identification Techniques. In adjunct proceedings of UIST'14 (demonstrations), the 27th ACM Symposium on User Interface Software and Technology, 33-34. ACM. ![YouTube video link](youtube.svg) |
![Sélection de Commandes sur Tables Interactives Multi-Points par Identification des Doigts. IHM '14.](thumbnails/IHM2014-demo.png) | 8. Goguey, A., Casiez, G., Pietrzak, T., Vogel, D. & Roussel, N. (2014). Sélection de Commandes sur Tables Interactives Multi-Points par Identification des Doigts. In proceedings of IHM'14, la 26e conférence francophone sur l'Interaction Homme-Machine, 12-13. ![HAL link](hal.svg) |
![On-body Touch Interaction using Printed Epidermal Electrodes. CHI '14.](thumbnails/CHI2014Miyaki.png) | 7. Miyaki, T., Truong, A., Pietrzak, T., Casiez, G. & Roussel, N. (2014). On-body Touch Interaction using Printed Epidermal Electrodes. In position paper, CHI 2014 Workshop on Assistive Augmentation, 2 pages. ![HAL link](hal.svg) |
![Modeling On and Above a Stereoscopic Multitouch Display.](thumbnails/3DCHI2012.png) | 6. De Araùjo, B. R., Casiez, G., Jorge, J. A. & Hachet, M. (2012). Modeling On and Above a Stereoscopic Multitouch Display. ACM CHI Workshop "The 3rd Dimension of CHI (3DCHI): Touching and Designing 3D User Interfaces". In proceedings of EA CHI'12, the 30th Conference on Human Factors in Computing Systems, 79-86. ACM. AR: 16/33 (48%). ![HAL link](hal.svg) |
![Transparent tactile devices based on the squeeze film air bearing.](thumbnails/HS2012-StimTac.png) | 5. Giraud, F., Amberg, M., Semail, B., Casiez, G., Olivo, P. & Roussel, N. (2012). Transparent tactile devices based on the squeeze film air bearing. Hands-on demonstration, Haptics Symposium 2012, the 20th Symposium on Haptic Interfaces for Virtual Environments and Teleoperator Systems. Nominated as a candidate for the best poster award |
![STIMTAC: A Tactile Input Device with Programmable Friction. UIST '11 Adjunct.](thumbnails/UIST2011-STMTACDemo.png) | 4. Amberg, M., Giraud, F., Semail, B., Olivo, P., Casiez, G. & Roussel, N. (2011). STIMTAC: A Tactile Input Device with Programmable Friction. In adjunct proceedings of UIST'11 (demonstrations), the 24th ACM Symposium on User Interface Software and Technology, 7-8. ACM. Best Demo Award (second place) |
![Projet Encadré Image Vision Interaction: Surface Multi-touch.](thumbnails/CETSIS2011.png) | 3. Cabestaing, F., Casiez, G., Losson, O. & Aubert, F. (2011). Projet Encadré Image Vision Interaction: Surface Multi-touch. Colloque CETSIS, 4 pages. ![HAL link](hal.svg) |
![Comparing most Recent 3D Manipulation Techniques for Multi-touch Displays. ITS '10.](thumbnails/ITS2010.png) | 2. Martinet, A., Grisoni, L. & Casiez, G. (2010). Comparing most Recent 3D Manipulation Techniques for Multi-touch Displays. In proceedings of the ACM International Conference on Interactive Tabletops and Surfaces, 310-310. ACM. ![DOI link](doi.svg) |
![3D Positioning Techniques for Multi-touch Displays. VRST '09.](thumbnails/3DUI2010.png) | 1. Martinet, A., Casiez, G. & Grisoni, L. (2009). 3D Positioning Techniques for Multi-touch Displays. In proceedings of the 16th ACM Symposium on Virtual Reality Software and Technology, 227-228. ACM. ![DOI link](doi.svg) |